|
06cd0a9a9e
|
Now tiled wall is editable in the editor with the rect selection thing.
|
2022-02-23 10:04:52 +01:00 |
|
|
11ead96592
|
Re-implement material support in TiledWall2D.
|
2022-02-23 09:46:07 +01:00 |
|
|
40f65c843f
|
Added pixels_per_nit property to the prop mesher. Uses the value set in the Prop2DCache singleton by default. Made the light calculation scale with it, so now light are defined in pixels aswell.
|
2022-02-23 09:38:07 +01:00 |
|
|
b9b151414a
|
Also remove multiple material support from TiledWall2D.
|
2022-02-23 08:39:01 +01:00 |
|
|
cca967333d
|
Removed multiple material support from the MaterialCache. Multiple material support was built for lods, and it's not needed here.
|
2022-02-23 02:34:15 +01:00 |
|
|
b02e73d17a
|
Test setup for baked lights.
|
2022-02-23 00:22:25 +01:00 |
|
|
875f338a88
|
Notes.
|
2022-02-23 00:08:29 +01:00 |
|
|
3cb79bfffb
|
Initial working prototype for TiledWall2D.
|
2022-02-22 23:38:45 +01:00 |
|
|
da8922e123
|
Started reworking TiledWall.
|
2022-02-22 21:41:09 +01:00 |
|
|
104549adcc
|
Add 2D postfix to the classes.
|
2022-02-21 22:12:25 +01:00 |
|
|
79366df39e
|
Update the include guards.
|
2022-02-21 22:07:03 +01:00 |
|
|
9c076cb694
|
Add 2d to the file names.
|
2022-02-21 22:02:46 +01:00 |
|
|
b95db8d786
|
Started over. Added everythong from the props module again.
|
2022-02-21 17:09:00 +01:00 |
|
|
6f802fcf68
|
Postfix every class with 2D.
|
2021-11-24 14:00:16 +01:00 |
|
|
ee35479d38
|
Postfixed every file with 2d. And changed include guards.
|
2021-11-23 18:19:01 +01:00 |
|
|
0bb9bb898c
|
Initial commit.
|
2021-11-23 16:53:47 +01:00 |
|