Commit Graph

16 Commits

Author SHA1 Message Date
06cd0a9a9e Now tiled wall is editable in the editor with the rect selection thing. 2022-02-23 10:04:52 +01:00
11ead96592 Re-implement material support in TiledWall2D. 2022-02-23 09:46:07 +01:00
40f65c843f Added pixels_per_nit property to the prop mesher. Uses the value set in the Prop2DCache singleton by default. Made the light calculation scale with it, so now light are defined in pixels aswell. 2022-02-23 09:38:07 +01:00
b9b151414a Also remove multiple material support from TiledWall2D. 2022-02-23 08:39:01 +01:00
cca967333d Removed multiple material support from the MaterialCache. Multiple material support was built for lods, and it's not needed here. 2022-02-23 02:34:15 +01:00
b02e73d17a Test setup for baked lights. 2022-02-23 00:22:25 +01:00
875f338a88 Notes. 2022-02-23 00:08:29 +01:00
3cb79bfffb Initial working prototype for TiledWall2D. 2022-02-22 23:38:45 +01:00
da8922e123 Started reworking TiledWall. 2022-02-22 21:41:09 +01:00
104549adcc Add 2D postfix to the classes. 2022-02-21 22:12:25 +01:00
79366df39e Update the include guards. 2022-02-21 22:07:03 +01:00
9c076cb694 Add 2d to the file names. 2022-02-21 22:02:46 +01:00
b95db8d786 Started over. Added everythong from the props module again. 2022-02-21 17:09:00 +01:00
6f802fcf68 Postfix every class with 2D. 2021-11-24 14:00:16 +01:00
ee35479d38 Postfixed every file with 2d. And changed include guards. 2021-11-23 18:19:01 +01:00
0bb9bb898c Initial commit. 2021-11-23 16:53:47 +01:00