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@ -137,6 +137,10 @@ void TiledWall2D::refresh() {
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_cache->mutex_unlock();
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}
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//canvas_item_set_material TODO (use canvas item's property)
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//Remove material arrays, only have one optional
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//Add tile widht, height
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Ref<Texture> tex = _cache->texture_get_merged();
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if (tex.is_valid()) {
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