Add 2d to the file names.

This commit is contained in:
Relintai 2022-02-21 22:02:46 +01:00
parent b95db8d786
commit 9c076cb694
54 changed files with 161 additions and 160 deletions

54
SCsub
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@ -29,54 +29,54 @@ sources = [
"register_types.cpp",
"lights/prop_light.cpp",
"lights/prop_2d_light.cpp",
"tiled_wall/tiled_wall.cpp",
"tiled_wall/tiled_wall_data.cpp",
"tiled_wall/tiled_wall_2d.cpp",
"tiled_wall/tiled_wall_2d_data.cpp",
"props/prop_data.cpp",
"props/prop_data_entry.cpp",
"props/prop_data_scene.cpp",
"props/prop_data_light.cpp",
"props/prop_data_prop.cpp",
"props/prop_data_tiled_wall.cpp",
"props/prop_2d_data.cpp",
"props/prop_2d_data_entry.cpp",
"props/prop_2d_data_scene.cpp",
"props/prop_2d_data_light.cpp",
"props/prop_2d_data_prop.cpp",
"props/prop_2d_data_tiled_wall_2d.cpp",
"clutter/ground_clutter.cpp",
"clutter/ground_clutter_foliage.cpp",
"clutter/ground_clutter_2d.cpp",
"clutter/ground_clutter_2d_foliage.cpp",
"prop_instance.cpp",
"prop_instance_merger.cpp",
"prop_ess_entity.cpp",
"prop_instance_job.cpp",
"prop_instance_prop_job.cpp",
"prop_2d_instance.cpp",
"prop_2d_instance_merger.cpp",
"prop_2d_ess_entity.cpp",
"prop_2d_instance_job.cpp",
"prop_2d_instance_prop_job.cpp",
"prop_scene_instance.cpp",
"prop_2d_scene_instance.cpp",
"singleton/prop_utils.cpp",
"singleton/prop_cache.cpp",
"singleton/prop_2d_utils.cpp",
"singleton/prop_2d_cache.cpp",
"editor/prop_editor_plugin.cpp",
"editor/prop_2d_editor_plugin.cpp",
"prop_mesher.cpp",
"prop_2d_mesher.cpp",
"jobs/prop_texture_job.cpp",
"jobs/prop_2d_texture_job.cpp",
"jobs/prop_mesher_job_step.cpp",
"jobs/prop_2d_mesher_job_step.cpp",
"material_cache/prop_material_cache.cpp"
"material_cache/prop_2d_material_cache.cpp"
]
if version.minor >= 4:
sources.append("props/prop_data_portal.cpp")
sources.append("props/prop_2d_data_portal.cpp")
if has_texture_packer:
sources.append("material_cache/prop_material_cache_pcm.cpp")
sources.append("material_cache/prop_2d_material_cache_pcm.cpp")
if ARGUMENTS.get('custom_modules_shared', 'no') == 'yes':
# Shared lib compilation
module_env.Append(CCFLAGS=['-fPIC'])
module_env['LIBS'] = []
shared_lib = module_env.SharedLibrary(target='#bin/props', source=sources)
shared_lib = module_env.SharedLibrary(target='#bin/props_2d', source=sources)
shared_lib_shim = shared_lib[0].name.rsplit('.', 1)[0]
env.Append(LIBS=[shared_lib_shim])
env.Append(LIBPATH=['#bin'])

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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "ground_clutter.h"
#include "ground_clutter_2d.h"
#ifdef VOXELMAN_PRESENT
#include "../../voxelman/world/voxel_chunk.h"

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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "ground_clutter_foliage.h"
#include "ground_clutter_2d_foliage.h"
int GroundClutterFoliage::get_texture_count() const {
return _textures.size();

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@ -31,7 +31,7 @@ SOFTWARE.
#include "core/vector.h"
#endif
#include "ground_clutter.h"
#include "ground_clutter_2d.h"
#include "scene/resources/texture.h"

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@ -20,10 +20,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_editor_plugin.h"
#include "prop_2d_editor_plugin.h"
#include "../props/prop_data.h"
#include "../singleton/prop_utils.h"
#include "../props/prop_2d_data.h"
#include "../singleton/prop_2d_utils.h"
#include "core/os/keyboard.h"
#include "core/version.h"

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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_mesher_job_step.h"
#include "prop_2d_mesher_job_step.h"
const String PropMesherJobStep::BINDING_STRING_PROP_MESHER_JOB_STEP_TYPE = "Normal,Normal LOD,Drop UV2,Merge Verts,Bake Texture,Simplify Mesh";

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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_texture_job.h"
#include "prop_2d_texture_job.h"
#if TEXTURE_PACKER_PRESENT
#include "../../texture_packer/texture_packer.h"

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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_light.h"
#include "prop_2d_light.h"
Vector3 PropLight::get_position() {
return _position;

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@ -20,13 +20,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_material_cache.h"
#include "prop_2d_material_cache.h"
#include "../props/prop_data.h"
#include "../props/prop_data_prop.h"
#include "../props/prop_data_tiled_wall.h"
#include "../singleton/prop_cache.h"
#include "../tiled_wall/tiled_wall_data.h"
#include "../props/prop_2d_data.h"
#include "../props/prop_2d_data_prop.h"
#include "../props/prop_2d_data_tiled_wall_2d.h"
#include "../singleton/prop_2d_cache.h"
#include "../tiled_wall/tiled_wall_2d_data.h"
#if MESH_DATA_RESOURCE_PRESENT
//define PROPS_PRESENT, so things compile. That module's scsub will define this too while compiling,

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@ -20,10 +20,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_material_cache_pcm.h"
#include "prop_2d_material_cache_pcm.h"
#include "../../texture_packer/texture_packer.h"
#include "../singleton/prop_cache.h"
#include "../singleton/prop_2d_cache.h"
#include "scene/resources/texture.h"
int PropMaterialCachePCM::get_texture_flags() const {

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@ -23,7 +23,7 @@ SOFTWARE.
#ifndef PROP_MATERIAL_CACHE_PCM_H
#define PROP_MATERIAL_CACHE_PCM_H
#include "prop_material_cache.h"
#include "prop_2d_material_cache.h"
#include "core/version.h"

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@ -1,4 +1,4 @@
#include "prop_ess_entity.h"
#include "prop_2d_ess_entity.h"
PropESSEntity::PropESSEntity() {
}

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@ -1,4 +1,4 @@
#include "prop_instance.h"
#include "prop_2d_instance.h"
#include "../mesh_data_resource/nodes/mesh_data_instance.h"
@ -19,14 +19,14 @@
#include "../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#include "./props/prop_data_entry.h"
#include "./props/prop_data_light.h"
#include "./props/prop_data_prop.h"
#include "./props/prop_data_scene.h"
#include "./props/prop_data_tiled_wall.h"
#include "./props/prop_2d_data_entry.h"
#include "./props/prop_2d_data_light.h"
#include "./props/prop_2d_data_prop.h"
#include "./props/prop_2d_data_scene.h"
#include "./props/prop_2d_data_tiled_wall_2d.h"
#include "tiled_wall/tiled_wall.h"
#include "tiled_wall/tiled_wall_data.h"
#include "tiled_wall/tiled_wall_2d.h"
#include "tiled_wall/tiled_wall_2d_data.h"
Ref<PropData> PropInstance::get_prop_data() {
return _prop_data;

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@ -37,7 +37,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "props/prop_data.h"
#include "props/prop_2d_data.h"
class PropInstance : public Spatial {
GDCLASS(PropInstance, Spatial);

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@ -20,11 +20,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_instance_job.h"
#include "prop_2d_instance_job.h"
#include "prop_instance.h"
#include "prop_2d_instance.h"
#include "./props/prop_data.h"
#include "./props/prop_2d_data.h"
#include "../opensimplex/open_simplex_noise.h"

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@ -1,4 +1,4 @@
#include "prop_instance_merger.h"
#include "prop_2d_instance_merger.h"
#include "../mesh_data_resource/nodes/mesh_data_instance.h"
@ -44,26 +44,26 @@ typedef class RenderingServer VS;
#include "../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#include "./props/prop_data_entry.h"
#include "./props/prop_data_light.h"
#include "./props/prop_data_prop.h"
#include "./props/prop_data_scene.h"
#include "jobs/prop_mesher_job_step.h"
#include "lights/prop_light.h"
#include "material_cache/prop_material_cache.h"
#include "./props/prop_2d_data_entry.h"
#include "./props/prop_2d_data_light.h"
#include "./props/prop_2d_data_prop.h"
#include "./props/prop_2d_data_scene.h"
#include "jobs/prop_2d_mesher_job_step.h"
#include "lights/prop_2d_light.h"
#include "material_cache/prop_2d_material_cache.h"
#include "scene/3d/camera.h"
#if TEXTURE_PACKER_PRESENT
#include "./singleton/prop_cache.h"
#include "./singleton/prop_2d_cache.h"
#endif
#if THREAD_POOL_PRESENT
#include "../thread_pool/thread_pool.h"
#endif
#include "./props/prop_data_tiled_wall.h"
#include "./props/prop_2d_data_tiled_wall_2d.h"
#include "tiled_wall/tiled_wall_data.h"
#include "tiled_wall/tiled_wall_2d_data.h"
#include "scene/resources/box_shape.h"

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@ -23,7 +23,7 @@ SOFTWARE.
#ifndef PROP_INSTANCE_MERGER_H
#define PROP_INSTANCE_MERGER_H
#include "prop_instance.h"
#include "prop_2d_instance.h"
#include "core/version.h"
@ -37,9 +37,9 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "prop_instance_prop_job.h"
#include "prop_2d_instance_prop_job.h"
#include "props/prop_data.h"
#include "props/prop_2d_data.h"
class MeshDataInstance;

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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_instance_prop_job.h"
#include "prop_2d_instance_prop_job.h"
#include "core/version.h"
@ -30,14 +30,14 @@ SOFTWARE.
#define GET_WORLD get_world
#endif
#include "jobs/prop_mesher_job_step.h"
#include "lights/prop_light.h"
#include "material_cache/prop_material_cache.h"
#include "prop_instance.h"
#include "prop_instance_merger.h"
#include "prop_mesher.h"
#include "jobs/prop_2d_mesher_job_step.h"
#include "lights/prop_2d_light.h"
#include "material_cache/prop_2d_material_cache.h"
#include "prop_2d_instance.h"
#include "prop_2d_instance_merger.h"
#include "prop_2d_mesher.h"
#include "scene/resources/shape.h"
#include "singleton/prop_cache.h"
#include "singleton/prop_2d_cache.h"
#ifdef MESH_DATA_RESOURCE_PRESENT
#include "../mesh_data_resource/mesh_data_resource.h"
@ -58,8 +58,8 @@ SOFTWARE.
#include "../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h"
#endif
#include "props/prop_data_tiled_wall.h"
#include "tiled_wall/tiled_wall_data.h"
#include "props/prop_2d_data_tiled_wall_2d.h"
#include "tiled_wall/tiled_wall_2d_data.h"
Ref<PropMaterialCache> PropInstancePropJob::get_material_cache() {
return _material_cache;

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@ -23,7 +23,7 @@ SOFTWARE.
#ifndef PROP_JOB_H
#define PROP_JOB_H
#include "prop_instance_job.h"
#include "prop_2d_instance_job.h"
class PropMesher;
class PropInstance;

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@ -20,13 +20,13 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_mesher.h"
#include "prop_2d_mesher.h"
#include "lights/prop_light.h"
#include "lights/prop_2d_light.h"
#include "modules/opensimplex/open_simplex_noise.h"
#include "material_cache/prop_material_cache.h"
#include "tiled_wall/tiled_wall_data.h"
#include "material_cache/prop_2d_material_cache.h"
#include "tiled_wall/tiled_wall_2d_data.h"
const String PropMesher::BINDING_STRING_BUILD_FLAGS = "Use Lighting,Use AO,Use RAO,Bake Lights";

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@ -1,4 +1,4 @@
#include "prop_scene_instance.h"
#include "prop_2d_scene_instance.h"
#include "core/version.h"

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@ -35,7 +35,7 @@ SOFTWARE.
#include "core/math/vector3.h"
#include "props/prop_data.h"
#include "props/prop_2d_data.h"
#include "scene/resources/packed_scene.h"
class PropSceneInstance : public Spatial {

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@ -20,11 +20,11 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_data.h"
#include "prop_2d_data.h"
#include "prop_data_entry.h"
#include "prop_data_light.h"
#include "prop_data_prop.h"
#include "prop_2d_data_entry.h"
#include "prop_2d_data_light.h"
#include "prop_2d_data_prop.h"
#if VERSION_MAJOR < 4
#include "servers/physics_server.h"

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@ -44,7 +44,7 @@ SOFTWARE.
#include "core/version.h"
#include "prop_data_entry.h"
#include "prop_2d_data_entry.h"
#if TEXTURE_PACKER_PRESENT
#include "../../texture_packer/texture_packer.h"

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@ -20,9 +20,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_data_entry.h"
#include "prop_2d_data_entry.h"
#include "prop_data.h"
#include "prop_2d_data.h"
#include "core/version.h"
@ -38,7 +38,7 @@ SOFTWARE.
#endif
#include "../prop_mesher.h"
#include "../prop_2d_mesher.h"
Transform PropDataEntry::get_transform() const {
return _transform;

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@ -20,9 +20,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_data_light.h"
#include "prop_2d_data_light.h"
#include "prop_data.h"
#include "prop_2d_data.h"
#if VERSION_MAJOR < 4
#include "scene/3d/light.h"

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@ -31,7 +31,7 @@ SOFTWARE.
#include "core/color.h"
#endif
#include "prop_data_entry.h"
#include "prop_2d_data_entry.h"
class PropDataLight : public PropDataEntry {
GDCLASS(PropDataLight, PropDataEntry);

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@ -20,9 +20,9 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_data_portal.h"
#include "prop_2d_data_portal.h"
#include "prop_data.h"
#include "prop_2d_data.h"
#include "scene/3d/portal.h"

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@ -25,7 +25,7 @@ SOFTWARE.
#include "core/version.h"
#include "prop_data_entry.h"
#include "prop_2d_data_entry.h"
class PropDataPortal : public PropDataEntry {
GDCLASS(PropDataPortal, PropDataEntry);

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@ -20,10 +20,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_data_prop.h"
#include "prop_2d_data_prop.h"
#include "../prop_instance.h"
#include "prop_data.h"
#include "../prop_2d_instance.h"
#include "prop_2d_data.h"
Ref<PropData> PropDataProp::get_prop() const {
return _prop;

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@ -24,9 +24,10 @@ SOFTWARE.
#define PROP_DATA_PROP_H
#include "core/math/vector3.h"
#include "prop_data_entry.h"
#include "prop_data.h"
#include "prop_2d_data_entry.h"
#include "prop_2d_data.h"
#if TEXTURE_PACKER_PRESENT
#include "../../texture_packer/texture_packer.h"

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@ -20,10 +20,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_data_scene.h"
#include "prop_2d_data_scene.h"
#include "../prop_scene_instance.h"
#include "prop_data.h"
#include "../prop_2d_scene_instance.h"
#include "prop_2d_data.h"
Ref<PackedScene> PropDataScene::get_scene() {
return _scene;

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@ -24,7 +24,7 @@ SOFTWARE.
#define PROP_DATA_SCENE_H
#include "core/math/vector3.h"
#include "prop_data_entry.h"
#include "prop_2d_data_entry.h"
#include "scene/resources/packed_scene.h"

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@ -20,12 +20,12 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_data_tiled_wall.h"
#include "prop_2d_data_tiled_wall_2d.h"
#include "../tiled_wall/tiled_wall.h"
#include "../tiled_wall/tiled_wall_data.h"
#include "../tiled_wall/tiled_wall_2d.h"
#include "../tiled_wall/tiled_wall_2d_data.h"
#include "prop_data.h"
#include "prop_2d_data.h"
int PropDataTiledWall::get_width() const {
return _width;

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@ -24,7 +24,7 @@ SOFTWARE.
#define PROP_DATA_TILED_WALL_H
#include "core/math/vector3.h"
#include "prop_data_entry.h"
#include "prop_2d_data_entry.h"
class TiledWallData;

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@ -30,48 +30,48 @@ SOFTWARE.
#include "core/engine.h"
#endif
#include "tiled_wall/tiled_wall.h"
#include "tiled_wall/tiled_wall_data.h"
#include "tiled_wall/tiled_wall_2d.h"
#include "tiled_wall/tiled_wall_2d_data.h"
#include "props/prop_data.h"
#include "props/prop_data_entry.h"
#include "props/prop_data_light.h"
#include "props/prop_data_prop.h"
#include "props/prop_data_scene.h"
#include "props/prop_data_tiled_wall.h"
#include "props/prop_2d_data.h"
#include "props/prop_2d_data_entry.h"
#include "props/prop_2d_data_light.h"
#include "props/prop_2d_data_prop.h"
#include "props/prop_2d_data_scene.h"
#include "props/prop_2d_data_tiled_wall_2d.h"
#if VERSION_MINOR >= 4
#include "props/prop_data_portal.h"
#include "props/prop_2d_data_portal.h"
#endif
#include "clutter/ground_clutter.h"
#include "clutter/ground_clutter_foliage.h"
#include "clutter/ground_clutter_2d.h"
#include "clutter/ground_clutter_2d_foliage.h"
#include "prop_ess_entity.h"
#include "prop_instance.h"
#include "prop_instance_merger.h"
#include "prop_2d_ess_entity.h"
#include "prop_2d_instance.h"
#include "prop_2d_instance_merger.h"
#include "prop_instance_job.h"
#include "prop_instance_prop_job.h"
#include "prop_2d_instance_job.h"
#include "prop_2d_instance_prop_job.h"
#include "jobs/prop_mesher_job_step.h"
#include "jobs/prop_texture_job.h"
#include "jobs/prop_2d_mesher_job_step.h"
#include "jobs/prop_2d_texture_job.h"
#include "prop_scene_instance.h"
#include "prop_2d_scene_instance.h"
#include "singleton/prop_cache.h"
#include "singleton/prop_utils.h"
#include "singleton/prop_2d_cache.h"
#include "singleton/prop_2d_utils.h"
#include "lights/prop_light.h"
#include "lights/prop_2d_light.h"
#include "./editor/prop_editor_plugin.h"
#include "./editor/prop_2d_editor_plugin.h"
#include "prop_mesher.h"
#include "prop_2d_mesher.h"
#include "material_cache/prop_material_cache.h"
#include "material_cache/prop_2d_material_cache.h"
#ifdef TEXTURE_PACKER_PRESENT
#include "material_cache/prop_material_cache_pcm.h"
#include "material_cache/prop_2d_material_cache_pcm.h"
#endif
static PropUtils *prop_utils = NULL;

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@ -20,10 +20,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_cache.h"
#include "prop_2d_cache.h"
#include "../props/prop_data.h"
#include "../props/prop_data_entry.h"
#include "../props/prop_2d_data.h"
#include "../props/prop_2d_data_entry.h"
#include "core/version.h"
@ -35,14 +35,14 @@ SOFTWARE.
#include "core/project_settings.h"
#endif
#include "../jobs/prop_texture_job.h"
#include "../jobs/prop_2d_texture_job.h"
#if THREAD_POOL_PRESENT
#include "../../thread_pool/thread_pool.h"
#endif
#include "../material_cache/prop_material_cache.h"
#include "../tiled_wall/tiled_wall_data.h"
#include "../material_cache/prop_2d_material_cache.h"
#include "../tiled_wall/tiled_wall_2d_data.h"
#include "core/hashfuncs.h"

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@ -45,7 +45,7 @@ SOFTWARE.
#include "core/os/mutex.h"
#include "../props/prop_data.h"
#include "../props/prop_2d_data.h"
class PropMaterialCache;
class TiledWallData;

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@ -20,10 +20,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_utils.h"
#include "prop_2d_utils.h"
#include "../props/prop_data.h"
#include "../props/prop_data_entry.h"
#include "../props/prop_2d_data.h"
#include "../props/prop_2d_data_entry.h"
#include "core/version.h"

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@ -1,4 +1,4 @@
#include "tiled_wall.h"
#include "tiled_wall_2d.h"
#include "core/version.h"
@ -18,12 +18,12 @@
#include "../../texture_packer/texture_resource/packer_image_resource.h"
#endif
#include "../material_cache/prop_material_cache.h"
#include "../prop_mesher.h"
#include "../singleton/prop_cache.h"
#include "../material_cache/prop_2d_material_cache.h"
#include "../prop_2d_mesher.h"
#include "../singleton/prop_2d_cache.h"
#include "core/core_string_names.h"
#include "tiled_wall_data.h"
#include "tiled_wall_2d_data.h"
int TiledWall::get_width() const {
return _width;

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@ -20,7 +20,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "tiled_wall_data.h"
#include "tiled_wall_2d_data.h"
#if VERSION_MAJOR < 4
#include "servers/physics_server.h"
@ -57,7 +57,7 @@ SOFTWARE.
arr_into.push_back(e); \
}
#include "../material_cache/prop_material_cache.h"
#include "../material_cache/prop_2d_material_cache.h"
const String TiledWallData::BINDING_STRING_TILED_WALL_TILING_TYPE = "None,Horizontal,Vertical,Both";