godot engine module to help with creating/optimizing in-game props.
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2020-07-06 22:02:22 +02:00
clutter Make sure the dependencies are actually optional. 2020-04-06 22:53:09 +02:00
doc_classes Typo fix in config.py. Sync classref to the current source. 2020-04-18 02:37:34 +02:00
editor Added get_node_for to PropDataProcessor's api. Also work on PropInstance. 2020-07-05 21:19:32 +02:00
props Added PropSceneInstance, and added a processor for it. 2020-07-06 22:02:22 +02:00
singleton convert tree now ignores hidden nodes in the editor. 2020-07-06 20:11:23 +02:00
.gitignore Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon. 2020-04-03 09:23:01 +02:00
config.py Added PropSceneInstance, and added a processor for it. 2020-07-06 22:02:22 +02:00
LICENSE Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon. 2020-04-03 09:23:01 +02:00
prop_ess_entity.cpp Added a few skeleton classes. 2020-04-03 13:45:55 +02:00
prop_ess_entity.h Fix build for 4.0. 2020-04-09 12:36:33 +02:00
prop_instance_job.cpp Work on PropMeshDataInstance, and PropInstance. 2020-06-22 02:32:53 +02:00
prop_instance_job.h Work on PropMeshDataInstance, and PropInstance. 2020-06-22 02:32:53 +02:00
prop_instance.cpp Fixed processor_get_node_for's parameter, and now PropInstance will create hidden nodes as preview for using it in the editor. 2020-07-05 23:08:24 +02:00
prop_instance.h Fixed processor_get_node_for's parameter, and now PropInstance will create hidden nodes as preview for using it in the editor. 2020-07-05 23:08:24 +02:00
prop_scene_instance.cpp Added PropSceneInstance, and added a processor for it. 2020-07-06 22:02:22 +02:00
prop_scene_instance.h Added PropSceneInstance, and added a processor for it. 2020-07-06 22:02:22 +02:00
README.md Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon. 2020-04-03 09:23:01 +02:00
register_types.cpp Added PropSceneInstance, and added a processor for it. 2020-07-06 22:02:22 +02:00
register_types.h Moved everything that is prop related from Voxelman to here. Note that Voxelman is required for this to compile for now. This will be fixed soon. 2020-04-03 09:23:01 +02:00
SCsub Added PropSceneInstance, and added a processor for it. 2020-07-06 22:02:22 +02:00

Props

A prop module for godot.