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223 lines
3.5 KiB
Markdown
223 lines
3.5 KiB
Markdown
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Documentation changelog
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=======================
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The documentation is continually being improved. The release of version 3.2
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includes many new tutorials, many fixes and updates for old tutorials, and many updates
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to the `class reference ( toc-class-ref )`. Below is a list of new tutorials
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added since version 3.1.
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Note:
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This document only contains new tutorials so not all changes are reflected,
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many tutorials have been substantially updated but are not reflected in this document.
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New tutorials since version 3.1
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-------------------------------
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Project workflow
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^^^^^^^^^^^^^^^^
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- `doc_android_custom_build`
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2D
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^^
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- `doc_2d_sprite_animation`
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Audio
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^^^^^
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- `doc_recording_with_microphone`
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- `doc_sync_with_audio`
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Math
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^^^^
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- `doc_beziers_and_curves`
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- `doc_interpolation`
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Inputs
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^^^^^^
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- `doc_input_examples`
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Internationalization
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^^^^^^^^^^^^^^^^^^^^
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- `doc_localization_using_gettext`
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Shading
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^^^^^^^
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- Your First Shader Series:
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- `doc_introduction_to_shaders`
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- `doc_your_first_canvasitem_shader`
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- `doc_your_first_spatial_shader`
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- `doc_your_second_spatial_shader`
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- `doc_visual_shaders`
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Networking
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^^^^^^^^^^
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- `doc_webrtc`
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VR
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^^
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- `doc_vr_starter_tutorial_part_one`
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- `doc_vr_starter_tutorial_part_two`
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Plugins
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^^^^^^^
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- `doc_android_plugin`
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- `doc_inspector_plugins`
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- `doc_visual_shader_plugins`
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Multi-threading
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^^^^^^^^^^^^^^^
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- `doc_using_multiple_threads`
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Creating content
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^^^^^^^^^^^^^^^^
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Procedural geometry series:
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- `Procedural geometry ( toc-procedural_geometry )`
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- `doc_arraymesh`
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- `doc_surfacetool`
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- `doc_meshdatatool`
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- `doc_immediategeometry`
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Optimization
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^^^^^^^^^^^^
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- `doc_using_multimesh`
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- `doc_using_servers`
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Legal
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^^^^^
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- `doc_complying_with_licenses`
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New tutorials since version 3.0
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-------------------------------
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Step by step
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^^^^^^^^^^^^
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- `doc_signals`
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- `doc_exporting_basics`
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Scripting
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^^^^^^^^^
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- `doc_gdscript_static_typing`
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Project workflow
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^^^^^^^^^^^^^^^^
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Best Practices:
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- `doc_introduction_best_practices`
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- `doc_what_are_pandemonium_classes`
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- `doc_scene_organization`
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- `doc_scenes_versus_scripts`
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- `doc_autoloads_versus_internal_nodes`
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- `doc_node_alternatives`
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- `doc_pandemonium_interfaces`
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- `doc_pandemonium_notifications`
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- `doc_data_preferences`
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- `doc_logic_preferences`
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2D
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^^
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- `doc_2d_lights_and_shadows`
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- `doc_2d_meshes`
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3D
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^^
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- `doc_csg_tools`
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- `doc_animating_thousands_of_fish`
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- `doc_controlling_thousands_of_fish`
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Physics
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^^^^^^^
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- `doc_ragdoll_system`
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- `doc_soft_body`
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Animation
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^^^^^^^^^
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- `doc_2d_skeletons`
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- `doc_animation_tree`
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GUI
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^^^
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- `doc_gui_containers`
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Viewports
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^^^^^^^^^
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- `doc_viewport_as_texture`
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- `doc_custom_postprocessing`
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Shading
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^^^^^^^
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- `doc_converting_glsl_to_pandemonium_shaders`
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- `doc_advanced_postprocessing`
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Shading Reference:
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- `doc_introduction_to_shaders`
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- `doc_shading_language`
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- `doc_spatial_shader`
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- `doc_canvas_item_shader`
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- `doc_particle_shader`
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Plugins
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^^^^^^^
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- `doc_making_main_screen_plugins`
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- `doc_spatial_gizmo_plugins`
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Platform-specific
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^^^^^^^^^^^^^^^^^
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- `doc_customizing_html5_shell`
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Multi-threading
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^^^^^^^^^^^^^^^
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- `doc_thread_safe_apis`
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Creating content
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^^^^^^^^^^^^^^^^
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- `doc_making_trees`
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Miscellaneous
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^^^^^^^^^^^^^
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- `doc_jitter_stutter`
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- `doc_running_code_in_the_editor`
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- `doc_change_scenes_manually`
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- `doc_gles2_gles3_differences`
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Compiling
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^^^^^^^^^
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- `doc_optimizing_for_size`
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- `doc_compiling_with_script_encryption_key`
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Engine development
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^^^^^^^^^^^^^^^^^^
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- `doc_binding_to_external_libraries`
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