3.5 KiB
Documentation changelog
The documentation is continually being improved. The release of version 3.2
includes many new tutorials, many fixes and updates for old tutorials, and many updates
to the class reference ( toc-class-ref )
. Below is a list of new tutorials
added since version 3.1.
Note: This document only contains new tutorials so not all changes are reflected, many tutorials have been substantially updated but are not reflected in this document.
New tutorials since version 3.1
Project workflow ^^^^^^^^^^^^^^^^
doc_android_custom_build
2D ^^
doc_2d_sprite_animation
Audio ^^^^^
doc_recording_with_microphone
doc_sync_with_audio
Math ^^^^
doc_beziers_and_curves
doc_interpolation
Inputs ^^^^^^
doc_input_examples
Internationalization ^^^^^^^^^^^^^^^^^^^^
doc_localization_using_gettext
Shading ^^^^^^^
- Your First Shader Series:
doc_introduction_to_shaders
doc_your_first_canvasitem_shader
doc_your_first_spatial_shader
doc_your_second_spatial_shader
doc_visual_shaders
Networking ^^^^^^^^^^
doc_webrtc
VR ^^
doc_vr_starter_tutorial_part_one
doc_vr_starter_tutorial_part_two
Plugins ^^^^^^^
doc_android_plugin
doc_inspector_plugins
doc_visual_shader_plugins
Multi-threading ^^^^^^^^^^^^^^^
doc_using_multiple_threads
Creating content ^^^^^^^^^^^^^^^^
Procedural geometry series:
Procedural geometry ( toc-procedural_geometry )
doc_arraymesh
doc_surfacetool
doc_meshdatatool
doc_immediategeometry
Optimization ^^^^^^^^^^^^
doc_using_multimesh
doc_using_servers
Legal ^^^^^
doc_complying_with_licenses
New tutorials since version 3.0
Step by step ^^^^^^^^^^^^
doc_signals
doc_exporting_basics
Scripting ^^^^^^^^^
doc_gdscript_static_typing
Project workflow ^^^^^^^^^^^^^^^^
Best Practices:
doc_introduction_best_practices
doc_what_are_pandemonium_classes
doc_scene_organization
doc_scenes_versus_scripts
doc_autoloads_versus_internal_nodes
doc_node_alternatives
doc_pandemonium_interfaces
doc_pandemonium_notifications
doc_data_preferences
doc_logic_preferences
2D ^^
doc_2d_lights_and_shadows
doc_2d_meshes
3D ^^
doc_csg_tools
doc_animating_thousands_of_fish
doc_controlling_thousands_of_fish
Physics ^^^^^^^
doc_ragdoll_system
doc_soft_body
Animation ^^^^^^^^^
doc_2d_skeletons
doc_animation_tree
GUI ^^^
doc_gui_containers
Viewports ^^^^^^^^^
doc_viewport_as_texture
doc_custom_postprocessing
Shading ^^^^^^^
doc_converting_glsl_to_pandemonium_shaders
doc_advanced_postprocessing
Shading Reference:
doc_introduction_to_shaders
doc_shading_language
doc_spatial_shader
doc_canvas_item_shader
doc_particle_shader
Plugins ^^^^^^^
doc_making_main_screen_plugins
doc_spatial_gizmo_plugins
Platform-specific ^^^^^^^^^^^^^^^^^
doc_customizing_html5_shell
Multi-threading ^^^^^^^^^^^^^^^
doc_thread_safe_apis
Creating content ^^^^^^^^^^^^^^^^
doc_making_trees
Miscellaneous ^^^^^^^^^^^^^
doc_jitter_stutter
doc_running_code_in_the_editor
doc_change_scenes_manually
doc_gles2_gles3_differences
Compiling ^^^^^^^^^
doc_optimizing_for_size
doc_compiling_with_script_encryption_key
Engine development ^^^^^^^^^^^^^^^^^^
doc_binding_to_external_libraries