pandemonium_engine_docs/01_about/docs_changelog.md

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Documentation changelog
=======================
The documentation is continually being improved. The release of version 3.2
includes many new tutorials, many fixes and updates for old tutorials, and many updates
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to the `class reference ( toc-class-ref )`. Below is a list of new tutorials
added since version 3.1.
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Note:
This document only contains new tutorials so not all changes are reflected,
many tutorials have been substantially updated but are not reflected in this document.
New tutorials since version 3.1
-------------------------------
Project workflow
^^^^^^^^^^^^^^^^
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- `doc_android_custom_build`
2D
^^
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- `doc_2d_sprite_animation`
Audio
^^^^^
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- `doc_recording_with_microphone`
- `doc_sync_with_audio`
Math
^^^^
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- `doc_beziers_and_curves`
- `doc_interpolation`
Inputs
^^^^^^
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- `doc_input_examples`
Internationalization
^^^^^^^^^^^^^^^^^^^^
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- `doc_localization_using_gettext`
Shading
^^^^^^^
- Your First Shader Series:
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- `doc_introduction_to_shaders`
- `doc_your_first_canvasitem_shader`
- `doc_your_first_spatial_shader`
- `doc_your_second_spatial_shader`
- `doc_visual_shaders`
Networking
^^^^^^^^^^
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- `doc_webrtc`
VR
^^
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- `doc_vr_starter_tutorial_part_one`
- `doc_vr_starter_tutorial_part_two`
Plugins
^^^^^^^
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- `doc_android_plugin`
- `doc_inspector_plugins`
- `doc_visual_shader_plugins`
Multi-threading
^^^^^^^^^^^^^^^
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- `doc_using_multiple_threads`
Creating content
^^^^^^^^^^^^^^^^
Procedural geometry series:
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- `Procedural geometry ( toc-procedural_geometry )`
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- `doc_arraymesh`
- `doc_surfacetool`
- `doc_meshdatatool`
- `doc_immediategeometry`
Optimization
^^^^^^^^^^^^
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- `doc_using_multimesh`
- `doc_using_servers`
Legal
^^^^^
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- `doc_complying_with_licenses`
New tutorials since version 3.0
-------------------------------
Step by step
^^^^^^^^^^^^
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- `doc_signals`
- `doc_exporting_basics`
Scripting
^^^^^^^^^
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- `doc_gdscript_static_typing`
Project workflow
^^^^^^^^^^^^^^^^
Best Practices:
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- `doc_introduction_best_practices`
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- `doc_what_are_pandemonium_classes`
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- `doc_scene_organization`
- `doc_scenes_versus_scripts`
- `doc_autoloads_versus_internal_nodes`
- `doc_node_alternatives`
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- `doc_pandemonium_interfaces`
- `doc_pandemonium_notifications`
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- `doc_data_preferences`
- `doc_logic_preferences`
2D
^^
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- `doc_2d_lights_and_shadows`
- `doc_2d_meshes`
3D
^^
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- `doc_csg_tools`
- `doc_animating_thousands_of_fish`
- `doc_controlling_thousands_of_fish`
Physics
^^^^^^^
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- `doc_ragdoll_system`
- `doc_soft_body`
Animation
^^^^^^^^^
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- `doc_2d_skeletons`
- `doc_animation_tree`
GUI
^^^
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- `doc_gui_containers`
Viewports
^^^^^^^^^
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- `doc_viewport_as_texture`
- `doc_custom_postprocessing`
Shading
^^^^^^^
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- `doc_converting_glsl_to_pandemonium_shaders`
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- `doc_advanced_postprocessing`
Shading Reference:
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- `doc_introduction_to_shaders`
- `doc_shading_language`
- `doc_spatial_shader`
- `doc_canvas_item_shader`
- `doc_particle_shader`
Plugins
^^^^^^^
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- `doc_making_main_screen_plugins`
- `doc_spatial_gizmo_plugins`
Platform-specific
^^^^^^^^^^^^^^^^^
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- `doc_customizing_html5_shell`
Multi-threading
^^^^^^^^^^^^^^^
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- `doc_thread_safe_apis`
Creating content
^^^^^^^^^^^^^^^^
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- `doc_making_trees`
Miscellaneous
^^^^^^^^^^^^^
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- `doc_jitter_stutter`
- `doc_running_code_in_the_editor`
- `doc_change_scenes_manually`
- `doc_gles2_gles3_differences`
Compiling
^^^^^^^^^
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- `doc_optimizing_for_size`
- `doc_compiling_with_script_encryption_key`
Engine development
^^^^^^^^^^^^^^^^^^
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- `doc_binding_to_external_libraries`