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doc
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Ported: Update make_rst.py to match the master version
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2023-04-15 11:20:13 +02:00 |
fileserver
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
icons
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Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B).
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2023-09-09 14:03:10 +02:00 |
import
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
plugins
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Removed the text from the layouts buttons in the CanvasItemEditor.
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2023-09-22 12:46:06 +02:00 |
translations
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Updated the translation from godot master.
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2022-12-22 19:26:59 +01:00 |
animation_bezier_editor.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_bezier_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
animation_track_editor_plugins.cpp
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animation_track_editor_plugins.h
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animation_track_editor.cpp
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Backported the editor constrol changes for the new shortcut system from godot4.
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2023-09-07 13:41:05 +02:00 |
animation_track_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
array_property_edit.cpp
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array_property_edit.h
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audio_stream_preview.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
connections_dialog.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
connections_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
create_dialog.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
create_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
dependency_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dependency_editor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
dictionary_property_edit.cpp
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dictionary_property_edit.h
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directory_create_dialog.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
editor_about.cpp
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_about.h
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
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Bounds fixes in TextureAtlas import
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2023-06-28 12:22:18 +02:00 |
editor_atlas_packer.h
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editor_audio_buses.cpp
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Added shortcust for toggling the default bottom menu items. CTRL + ALT + 1 - 5.
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2023-09-09 14:38:45 +02:00 |
editor_audio_buses.h
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editor_autoload_settings.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_autoload_settings.h
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editor_builders.py
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editor_data.cpp
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Fix built in resource drag&drop and scene quick instancing in the editor.
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2023-09-22 11:09:41 +02:00 |
editor_data.h
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Implemented custom script class types for EditorQuickOpen.
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2023-09-10 22:19:26 +02:00 |
editor_dir_dialog.cpp
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editor_dir_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_export.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_export.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_file_dialog.cpp
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
editor_file_dialog.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
editor_file_system.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_file_system.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_folding.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_folding.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_fonts.cpp
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Ported: Add benchmark logic
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2023-05-01 15:32:01 +02:00 |
editor_fonts.h
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editor_help_search.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help_search.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_help.cpp
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Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
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2023-03-19 10:24:21 +01:00 |
editor_help.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_inspector.cpp
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
editor_inspector.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
editor_layouts_dialog.cpp
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editor_layouts_dialog.h
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editor_log.cpp
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Backported the editor constrol changes for the new shortcut system from godot4.
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2023-09-07 13:41:05 +02:00 |
editor_log.h
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Prefix messages with their thread id if they aren't coming from the main thread in the editor log.
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2023-09-06 14:19:28 +02:00 |
editor_network_profiler.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_network_profiler.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_node.cpp
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Added shortcust for toggling the default bottom menu items. CTRL + ALT + 1 - 5.
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2023-09-09 14:38:45 +02:00 |
editor_node.h
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Added a shortcut and button to quickly collapse / close the bottom panel (CTRL-B).
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2023-09-09 14:03:10 +02:00 |
editor_path.cpp
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Renamed ScriptEditor to EditorScriptEditor.
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2023-02-18 16:52:26 +01:00 |
editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_plugin.h
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_profiler.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_profiler.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_properties_array_dict.cpp
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Fix crash in EditorPropertyArray
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2022-12-22 13:43:35 +01:00 |
editor_properties_array_dict.h
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editor_properties.cpp
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Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
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2023-09-06 01:45:29 +02:00 |
editor_properties.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_property_name_processor.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_resource_picker.cpp
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Fix drag and drop for custom script exported resource classes.
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2023-09-10 22:24:52 +02:00 |
editor_resource_picker.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
editor_resource_preview.cpp
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editor_resource_preview.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_run_native.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_native.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_run.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
editor_scale.cpp
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editor_scale.h
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editor_sectioned_inspector.cpp
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editor_sectioned_inspector.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_settings.cpp
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Fix warning in the android editor.
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2023-06-15 10:20:18 +02:00 |
editor_settings.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
editor_spin_slider.cpp
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editor_spin_slider.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
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2023-06-11 13:16:13 +02:00 |
editor_themes.h
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editor_translation.cpp
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editor_translation.h
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editor_zoom_widget.cpp
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editor_zoom_widget.h
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export_template_manager.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
export_template_manager.h
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filesystem_dock.cpp
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
filesystem_dock.h
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Ported: Make create folder popup support nested folders
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2023-05-01 12:58:21 +02:00 |
find_in_files.cpp
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The match case option is on by default now when searching in the current file and in files in the editor.
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2023-09-09 02:26:36 +02:00 |
find_in_files.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
groups_editor.cpp
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groups_editor.h
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import_defaults_editor.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
import_defaults_editor.h
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import_dock.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
import_dock.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
inspector_dock.cpp
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Backported the editor constrol changes for the new shortcut system from godot4.
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2023-09-07 13:41:05 +02:00 |
inspector_dock.h
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Keep property values when extending script
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2022-12-22 14:19:58 +01:00 |
multi_node_edit.cpp
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Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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2022-11-30 14:36:27 +01:00 |
multi_node_edit.h
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Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
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2022-11-30 14:36:27 +01:00 |
node_dock.cpp
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node_dock.h
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pane_drag.cpp
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pane_drag.h
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plugin_config_dialog.cpp
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plugin_config_dialog.h
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progress_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
progress_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
project_export.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
project_export.h
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project_manager.cpp
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
project_manager.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
project_settings_editor.cpp
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
project_settings_editor.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
property_editor.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
property_editor.h
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property_selector.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
property_selector.h
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quick_open.cpp
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Implemented custom script class types for EditorQuickOpen.
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2023-09-10 22:19:26 +02:00 |
quick_open.h
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register_exporters.h
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rename_dialog.cpp
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rename_dialog.h
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reparent_dialog.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
reparent_dialog.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
run_settings_dialog.cpp
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run_settings_dialog.h
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scene_tree_dock.cpp
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Backported the editor constrol changes for the new shortcut system from godot4.
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2023-09-07 13:41:05 +02:00 |
scene_tree_dock.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
scene_tree_editor.cpp
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Fix double script icon in the editor.
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2023-09-06 01:56:17 +02:00 |
scene_tree_editor.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
script_create_dialog.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_create_dialog.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
script_editor_debugger.cpp
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Prefix messages with their thread id if they aren't coming from the main thread in the editor log.
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2023-09-06 14:19:28 +02:00 |
script_editor_debugger.h
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Backported godot4 PR: Support threads in the script debugger
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2023-06-14 14:43:55 +02:00 |
SCsub
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Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on).
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2022-11-16 12:56:01 +01:00 |
settings_config_dialog.cpp
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
settings_config_dialog.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
spatial_editor_gizmos.cpp
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Ported from godot4: Fix Navigation API abbreviations inconsistency
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2023-09-04 17:09:39 +02:00 |
spatial_editor_gizmos.h
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Fix virtual method overrides.
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2023-06-08 20:51:36 +02:00 |