pandemonium_engine/scene/3d
2022-08-10 12:42:04 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
bone_attachment.cpp Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
bone_attachment.h Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
camera.cpp
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp
cpu_particles.h
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
importer_mesh_instance_3d.cpp Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
importer_mesh_instance_3d.h Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
interpolated_camera.cpp Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
interpolated_camera.h Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
label_3d.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
label_3d.h
light.cpp Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
light.h Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
listener.cpp
listener.h
mesh_instance.cpp Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier. 2022-08-09 22:31:17 +02:00
mesh_instance.h
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp Group NavigationAgent properties 2022-07-29 16:30:15 +02:00
navigation_agent.h Ported: Add NavigationAgent desired path distance - smix8 2022-07-29 11:36:09 +02:00
navigation_mesh_instance.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh_instance.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_obstacle.cpp
navigation_obstacle.h
navigation.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
occluder.cpp
occluder.h
path.cpp Fix crash on NaN offset in path_follower 2d and 3d 2022-07-29 20:52:27 +02:00
path.h
physics_body.cpp Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
physics_body.h Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania 2022-08-09 19:19:50 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Portals - Allow more logging to be disabled 2022-07-29 22:37:46 +02:00
room_manager.h Portals - Allow more logging to be disabled 2022-07-29 22:37:46 +02:00
room.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
room.h
SCsub
skeleton.cpp Added a new bones_updated signal to Skeleton. 2022-08-10 12:42:04 +02:00
skeleton.h Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Ported: Add global_translation and global_rotation to Spatial - foxydevloper 2022-07-29 21:02:00 +02:00
spatial.h Ported: Add global_translation and global_rotation to Spatial - foxydevloper 2022-07-29 21:02:00 +02:00
spring_arm.cpp
spring_arm.h
sprite_3d.cpp
sprite_3d.h
vehicle_body.cpp
vehicle_body.h
visibility_notifier.cpp VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visibility_notifier.h VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visual_instance.cpp
visual_instance.h
world_environment.cpp
world_environment.h