pandemonium_engine/scene/2d
Relintai cc012d3f92 Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
- lawnjelly
3e19cf834a
2023-10-02 17:49:41 +02:00
..
animated_sprite.cpp Fix AnimatedSprite normal map loading 2023-08-27 12:15:46 +02:00
animated_sprite.h
area_2d.cpp
area_2d.h
audio_stream_player_2d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_2d.h
back_buffer_copy.cpp Notify child controls when BackBufferCopy's rect changed 2023-08-30 10:48:20 +02:00
back_buffer_copy.h
camera_2d.cpp Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
camera_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
canvas_item.cpp Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
canvas_item.h Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp
collision_object_2d.h
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
cpu_particles_2d.h Ported from godot: CPUParticles2D - Add ability to follow physics interpolated target 2023-10-02 17:49:41 +02:00
joints_2d.cpp
joints_2d.h
light_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_occluder_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_occluder_2d.h Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
line_2d.cpp
line_2d.h
line_builder.cpp Fix Line2D UVs when using BOX end cap mode 2023-03-12 12:45:31 +01:00
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
navigation_2d.h
navigation_agent_2d.cpp Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
navigation_agent_2d.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_2d.cpp Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_geometry_parser_2d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_2d.cpp Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
navigation_link_2d.h Backported from godot4: Added node for Navigation links . 2023-06-08 20:46:09 +02:00
navigation_obstacle_2d.cpp Backported from godot4: Fix NavigationObstacle2D debug position 2023-09-04 21:21:56 +02:00
navigation_obstacle_2d.h Backported from godot4: Update navigation obstacle API 2023-09-04 19:55:32 +02:00
navigation_polygon_instance.cpp Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
navigation_polygon_instance.h Backported from godot4: Fix typo and ensure backwards compatibility for changed property names 2023-09-05 09:13:54 +02:00
node_2d.cpp Moved the toplevel property from CanvasItem to Node2D, as it can cause issues with Popups. 2023-09-27 01:15:38 +02:00
node_2d.h Ported from godot 4: Fix Viewport root order after Node2D raise 2023-04-10 11:42:15 +02:00
parallax_background.cpp
parallax_background.h
parallax_layer.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
parallax_layer.h
path_2d.cpp Backported from godot4: Add Path2D/3D debug options 2023-09-02 11:38:01 +02:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_body_2d.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_body_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
polygon_2d.cpp Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
polygon_2d.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
sprite.cpp
sprite.h
touch_screen_button.cpp Fix TouchScreenButton not redrawn when texture changes 2023-10-02 16:23:16 +02:00
touch_screen_button.h
visibility_notifier_2d.cpp Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-28 19:00:29 +02:00
visibility_notifier_2d.h Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-28 19:00:29 +02:00
y_sort.cpp
y_sort.h