pandemonium_engine/scene/3d
Relintai 58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
audio_stream_player_3d.h
bone_attachment.cpp Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
bone_attachment.h Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
camera.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
camera.h
collision_object.cpp
collision_object.h
collision_polygon.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
collision_polygon.h
collision_shape.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
collision_shape.h
cpu_particles.cpp
cpu_particles.h
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
importer_mesh_instance_3d.cpp Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
importer_mesh_instance_3d.h Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
interpolated_camera.cpp Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
interpolated_camera.h Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
label_3d.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
label_3d.h
light.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
light.h Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
listener.cpp
listener.h
mesh_instance.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
mesh_instance.h Optimized Mesh Merging 2022-07-28 13:46:56 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp Group NavigationAgent properties 2022-07-29 16:30:15 +02:00
navigation_agent.h Ported: Add NavigationAgent desired path distance - smix8 2022-07-29 11:36:09 +02:00
navigation_mesh_instance.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
navigation_mesh_instance.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_obstacle.cpp
navigation_obstacle.h
navigation.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
occluder.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
occluder.h
path.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
path.h
physics_body.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
physics_body.h Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania 2022-08-09 19:19:50 +02:00
physics_joint.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
physics_joint.h
portal.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
portal.h
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
ray_cast.h
reflection_probe.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
room_manager.h Portals - Allow more logging to be disabled 2022-07-29 22:37:46 +02:00
room.cpp
room.h
SCsub
skeleton.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
skeleton.h Backported from Godot 4: New and improved IK system for Skeleton3D 2022-08-10 01:01:38 +02:00
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spatial.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
spatial.h Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
spring_arm.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
spring_arm.h
sprite_3d.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
sprite_3d.h
vehicle_body.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
vehicle_body.h
visibility_notifier.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
visibility_notifier.h VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visual_instance.cpp
visual_instance.h
world_environment.cpp
world_environment.h