pandemonium_engine/scene/resources
2022-10-08 17:06:51 +02:00
..
default_theme
animation.cpp
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h
box_shape.cpp
box_shape.h
capsule_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
curve.h
cylinder_shape.cpp
cylinder_shape.h
dynamic_font.cpp Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-09-16 19:40:51 +02:00
dynamic_font.h
environment_3d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_3d.h Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
font.cpp Support multiline strings in buttons 2022-10-08 17:06:51 +02:00
font.h Support multiline strings in buttons 2022-10-08 17:06:51 +02:00
gradient.cpp
gradient.h
height_map_shape.cpp
height_map_shape.h
immediate_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_mesh.h
importer_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh.h
line_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
line_shape_2d.h
material.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
material.h Also renamed the files. 2022-08-19 21:24:36 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
mesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
multimesh.cpp Ported: Bind Physics Interpolation functions in VisualServer 2022-09-17 10:22:26 +02:00
multimesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
navigation_mesh.cpp
navigation_mesh.h
occluder_shape_polygon.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape_polygon.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.h Also renamed the files. 2022-08-19 21:24:36 +02:00
packed_scene.cpp
packed_scene.h
particles_material.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
particles_material.h
physics_material.cpp
physics_material.h
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h
SCsub
segment_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
segment_shape_2d.h
shader.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
shader.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
shape_2d.cpp
shape_2d.h
shape.cpp
shape.h
sky.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sky.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
surface_tool.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
surface_tool.h
text_file.cpp
text_file.h
texture.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
texture.h Also renamed the files. 2022-08-19 21:24:36 +02:00
theme.cpp
theme.h
video_stream.h
world_2d.cpp Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_3d.cpp Work on fixing the remaining issues / error messages with World overrides. 2022-08-30 12:28:05 +02:00
world_3d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00