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bmp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
broken_seals_module
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
cscript
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Ported: Use hash table for GDScript parsing
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2023-03-18 09:44:01 +01:00 |
database
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
database_sqlite
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
dds
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
enet
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
entity_spell_system
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Fix property types. Auras have been merged into Spells a while ago.
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2023-06-02 12:10:20 +02:00 |
fastnoise
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Fix the type of FastnoiseNoiseParams::get_fractal_octaves().
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2023-06-01 17:15:27 +02:00 |
freetype
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
gdscript
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Suggest class_name in 3.x autocompletion.
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2023-05-01 12:30:43 +02:00 |
gridmap
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Ported from godot4: Remove / Replace old Navigation Debug Visualization
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2023-06-05 18:56:41 +02:00 |
hdr
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
http_server_simple
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Fix string parameter parsing in multipart forms, also make multipart form content fields case independent.
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2023-04-16 23:30:13 +02:00 |
jpg
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
lz4
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
material_maker
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Fix property binding hints.
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2023-06-02 12:12:04 +02:00 |
mbedtls
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
mesh_data_resource
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Also fix the tangent generation button in the MeshDataResource editor.
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2023-04-21 11:10:22 +02:00 |
mesh_utils
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
minimp3
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
navigation
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Backported from godot4: Implement NavigationMesh bake area.
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2023-06-05 14:24:42 +02:00 |
navigation_dummy
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Split NavigationPolygon and NavigationPolygonInstance into 2 files. Also renamedNavigationPolygonInstance to NavigationRegion2D.
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2023-06-03 16:54:48 +02:00 |
navigation_geometry_parsers
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Added the GeometryParsers from the NavigationMeshGenerator pr to a new module.
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2023-06-05 12:43:27 +02:00 |
navigation_mesh_generator
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Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
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2023-06-05 18:09:53 +02:00 |
network_synchronizer
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
ogg
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
opensimplex
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
opus
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
paint
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Fixed the tooltip of the Add Paint Canvas button of the PaintProjectToolsPropertyInspector.
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2023-03-04 21:39:09 +01:00 |
props
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
props_2d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
pvr
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
regex
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
skeleton_2d
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Fix more binding inconsistencies.
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2023-06-02 12:21:16 +02:00 |
skeleton_3d
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Cleanups to Skeleton's bindings.
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2023-04-15 13:58:24 +02:00 |
squish
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
stb_vorbis
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
steering_ai
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
svg
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
terraman
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
terraman_2d
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
texture_packer
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
tga
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
theora
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
tile_map
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Ported from godot4: Remove / Replace old Navigation Debug Visualization
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2023-06-05 18:56:41 +02:00 |
ui_extensions
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
unit_test
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Notes.
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2023-01-16 21:49:15 +01:00 |
upnp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
users
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
vhacd
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
vorbis
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Added module initialization levels (similar idea to what's in godot4, although I added more).
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2023-01-15 11:46:13 +01:00 |
voxelman
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Don't bind _execute() method in ThreadPoolJob derived classes, as it's not needed anymore.
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2023-06-05 14:15:49 +02:00 |
web
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Renamed the object() method in HTMLBuilder as it can cause issues with bind generators.
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2023-06-01 16:51:08 +02:00 |
websocket
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
wfc
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
modules_builders.py
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register_module_types.h
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Comment and add more ModuleRegistrationLevels.
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2023-01-15 17:03:36 +01:00 |
SCsub
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