pandemonium_engine/modules/mesh_data_resource
2022-08-21 00:40:49 +02:00
..
doc_classes Re-extracted class docs. 2022-08-21 00:40:49 +02:00
editor Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle. 2022-08-20 03:11:31 +02:00
icons Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle. 2022-08-20 03:11:31 +02:00
nodes Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
plugin Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
plugin_gltf Moved the editor only modules to a new editor_modules folder. 2022-08-19 22:46:53 +02:00
props
props_2d
screenshots
.gitignore
config.py
LICENSE
mesh_data_resource_collection.cpp
mesh_data_resource_collection.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mesh_data_resource.cpp Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
mesh_data_resource.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
register_types.cpp Check whether the gltf module is enabled or not before trying to use it. 2022-08-07 20:50:41 +02:00
register_types.h
SCsub Actually check whether modules are enabled, not just for their existence in mesh_data_resource's SCsub. 2022-08-07 20:49:29 +02:00