pandemonium_engine/scene
2022-07-28 11:46:40 +02:00
..
2d Process NavigationAgent2D/3D avoidance on demand only 2022-07-27 23:13:40 +02:00
3d Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
animation Replaced loops_current with end_loop 2022-07-27 14:27:06 +02:00
audio Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-07-25 18:09:39 +02:00
debugger Fix incorrect encoding used in _error_handler functions 2022-07-27 23:05:03 +02:00
gui Fix LineEdit clear button for asymmetric stylebox 2022-07-28 11:36:32 +02:00
main ported: Make auto_accept_quit and quit_on_go_back properties. - timothyqiu 2022-07-27 18:26:15 +02:00
resources Fix Label3D oversampling. 2022-07-28 11:46:40 +02:00
property_utils.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
property_utils.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_scene_types.cpp Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
register_scene_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
scene_string_names.cpp Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
scene_string_names.h Ported: Backport the new Tween system as SceneTreeTween - timothyqiu, KoBeWi 2022-07-27 13:37:17 +02:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00