.. |
doc
|
Ported: Update make_rst.py to match the master version
|
2023-04-15 11:20:13 +02:00 |
fileserver
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
icons
|
Backported the new output window from godot4.
|
2023-09-06 13:08:24 +02:00 |
import
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
plugins
|
Backported the editor constrol changes for the new shortcut system from godot4.
|
2023-09-07 13:41:05 +02:00 |
translations
|
Updated the translation from godot master.
|
2022-12-22 19:26:59 +01:00 |
animation_bezier_editor.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
animation_bezier_editor.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
animation_track_editor_plugins.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
animation_track_editor_plugins.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
animation_track_editor.cpp
|
Backported the editor constrol changes for the new shortcut system from godot4.
|
2023-09-07 13:41:05 +02:00 |
animation_track_editor.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
array_property_edit.cpp
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
array_property_edit.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
audio_stream_preview.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
audio_stream_preview.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
connections_dialog.cpp
|
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
|
2023-03-19 10:24:21 +01:00 |
connections_dialog.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
create_dialog.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
create_dialog.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
dependency_editor.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
dependency_editor.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
dictionary_property_edit.cpp
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
dictionary_property_edit.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
directory_create_dialog.cpp
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
directory_create_dialog.h
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
editor_about.cpp
|
Ported: Single Compilation Unit build.
|
2023-07-11 16:07:36 +02:00 |
editor_about.h
|
Ported: Single Compilation Unit build.
|
2023-07-11 16:07:36 +02:00 |
editor_atlas_packer.cpp
|
Bounds fixes in TextureAtlas import
|
2023-06-28 12:22:18 +02:00 |
editor_atlas_packer.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
editor_audio_buses.cpp
|
Backported the editor constrol changes for the new shortcut system from godot4.
|
2023-09-07 13:41:05 +02:00 |
editor_audio_buses.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
editor_autoload_settings.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_autoload_settings.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
editor_builders.py
|
|
|
editor_data.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_data.h
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_dir_dialog.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_dir_dialog.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_export.cpp
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_export.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_file_dialog.cpp
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
editor_file_dialog.h
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
editor_file_system.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_file_system.h
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_folding.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_folding.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_fonts.cpp
|
Ported: Add benchmark logic
|
2023-05-01 15:32:01 +02:00 |
editor_fonts.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
editor_help_search.cpp
|
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
|
2023-03-19 10:24:21 +01:00 |
editor_help_search.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_help.cpp
|
Fix selecting the script editor even if it's not the 3rd in the editor_tables array.
|
2023-03-19 10:24:21 +01:00 |
editor_help.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_inspector.cpp
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
editor_inspector.h
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
editor_layouts_dialog.cpp
|
Moved base input related classes to core/input.
|
2022-08-17 17:02:24 +02:00 |
editor_layouts_dialog.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
editor_log.cpp
|
Backported the editor constrol changes for the new shortcut system from godot4.
|
2023-09-07 13:41:05 +02:00 |
editor_log.h
|
Prefix messages with their thread id if they aren't coming from the main thread in the editor log.
|
2023-09-06 14:19:28 +02:00 |
editor_network_profiler.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_network_profiler.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_node.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_node.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_path.cpp
|
Renamed ScriptEditor to EditorScriptEditor.
|
2023-02-18 16:52:26 +01:00 |
editor_path.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
editor_plugin_settings.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_plugin_settings.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
editor_plugin.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_plugin.h
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_profiler.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_profiler.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_properties_array_dict.cpp
|
Fix crash in EditorPropertyArray
|
2022-12-22 13:43:35 +01:00 |
editor_properties_array_dict.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
editor_properties.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_properties.h
|
Backported from godot4: Rework Navigation Avoidance
|
2023-06-10 20:58:49 +02:00 |
editor_property_name_processor.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_property_name_processor.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_resource_picker.cpp
|
Ported godot pr: [3.x] Allow exporting custom resources from/to any scripting language (GDScript, VisualScript, C#, NativeScript, PluginScript)
|
2023-09-06 01:45:29 +02:00 |
editor_resource_picker.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
editor_resource_preview.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
editor_resource_preview.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_run_native.cpp
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_run_native.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_run_script.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
editor_run_script.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
editor_run.cpp
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_run.h
|
Backported from godot4: Add Path2D/3D debug options
|
2023-09-02 11:38:01 +02:00 |
editor_scale.cpp
|
|
|
editor_scale.h
|
|
|
editor_sectioned_inspector.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_sectioned_inspector.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_settings.cpp
|
Fix warning in the android editor.
|
2023-06-15 10:20:18 +02:00 |
editor_settings.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
editor_spin_slider.cpp
|
Modify newlines in Editor Spin Slider tooltip
|
2022-09-16 23:16:49 +02:00 |
editor_spin_slider.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
editor_sub_scene.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
editor_sub_scene.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
editor_themes.cpp
|
Ported: Adds a scale_gizmo_handles entry to the Touchscreen editor settings
|
2023-06-11 13:16:13 +02:00 |
editor_themes.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
editor_translation.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
editor_translation.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
editor_zoom_widget.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
editor_zoom_widget.h
|
|
|
export_template_manager.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
export_template_manager.h
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
filesystem_dock.cpp
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
filesystem_dock.h
|
Ported: Make create folder popup support nested folders
|
2023-05-01 12:58:21 +02:00 |
find_in_files.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
find_in_files.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
groups_editor.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
groups_editor.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
import_defaults_editor.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
import_defaults_editor.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
import_dock.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
import_dock.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
inspector_dock.cpp
|
Backported the editor constrol changes for the new shortcut system from godot4.
|
2023-09-07 13:41:05 +02:00 |
inspector_dock.h
|
Keep property values when extending script
|
2022-12-22 14:19:58 +01:00 |
multi_node_edit.cpp
|
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
|
2022-11-30 14:36:27 +01:00 |
multi_node_edit.h
|
Fix Tooltips do not work properly when selecting multiple nodes (MultiNodeEdit)
|
2022-11-30 14:36:27 +01:00 |
node_dock.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
node_dock.h
|
|
|
pane_drag.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
pane_drag.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
plugin_config_dialog.cpp
|
Moved the error macros.
|
2022-08-17 15:14:19 +02:00 |
plugin_config_dialog.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
progress_dialog.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
progress_dialog.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
project_export.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
project_export.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
project_manager.cpp
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
project_manager.h
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
project_settings_editor.cpp
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
project_settings_editor.h
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
property_editor.cpp
|
Backported from godot4: Rework Navigation Avoidance
|
2023-06-10 20:58:49 +02:00 |
property_editor.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
property_selector.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
property_selector.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
quick_open.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
quick_open.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
register_exporters.h
|
|
|
rename_dialog.cpp
|
Added _theme_ infix to the theme helper methods in Control.
|
2022-08-17 20:57:16 +02:00 |
rename_dialog.h
|
Moved around more classes in core.
|
2022-08-17 16:01:01 +02:00 |
reparent_dialog.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
reparent_dialog.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
run_settings_dialog.cpp
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
run_settings_dialog.h
|
Moved String and related classes under a string folder in core.
|
2022-08-17 14:19:55 +02:00 |
scene_tree_dock.cpp
|
Backported the editor constrol changes for the new shortcut system from godot4.
|
2023-09-07 13:41:05 +02:00 |
scene_tree_dock.h
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
scene_tree_editor.cpp
|
Fix double script icon in the editor.
|
2023-09-06 01:56:17 +02:00 |
scene_tree_editor.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
script_create_dialog.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
script_create_dialog.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
script_editor_debugger.cpp
|
Prefix messages with their thread id if they aren't coming from the main thread in the editor log.
|
2023-09-06 14:19:28 +02:00 |
script_editor_debugger.h
|
Backported godot4 PR: Support threads in the script debugger
|
2023-06-14 14:43:55 +02:00 |
SCsub
|
Added a new editor_docs setting to the build. Disabling it can help when quick iteration times are desired. Setting it to false saves about 4 seconds of compile time for me (in the current stripped slim build that I'm working on).
|
2022-11-16 12:56:01 +01:00 |
settings_config_dialog.cpp
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
settings_config_dialog.h
|
Backported _shortcut_input() virtual from godot4.
|
2023-09-07 09:56:16 +02:00 |
spatial_editor_gizmos.cpp
|
Ported from godot4: Fix Navigation API abbreviations inconsistency
|
2023-09-04 17:09:39 +02:00 |
spatial_editor_gizmos.h
|
Fix virtual method overrides.
|
2023-06-08 20:51:36 +02:00 |