pandemonium_engine/scene/2d
2023-12-10 23:11:07 +01:00
..
animated_sprite.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
animated_sprite.h Added quote_style argument to get_argument_options(). 2023-12-10 16:02:08 +01:00
area_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
area_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_player_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
audio_stream_player_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
back_buffer_copy.cpp Notify child controls when BackBufferCopy's rect changed 2023-08-30 10:48:20 +02:00
back_buffer_copy.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
camera_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
camera_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
canvas_modulate.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
canvas_modulate.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
collision_object_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
collision_object_2d.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
collision_polygon_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
collision_polygon_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
collision_shape_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
collision_shape_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
cpu_particles_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
cpu_particles_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
joints_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
joints_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
light_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
light_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
light_occluder_2d.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
light_occluder_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
line_2d.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
line_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
line_builder.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
mesh_instance_2d.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
mesh_instance_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
multimesh_instance_2d.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
multimesh_instance_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_2d.cpp Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
navigation_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_agent_2d.cpp Simplifications to NavigationAgent and NavigationAgent2D. 2023-09-05 11:54:49 +02:00
navigation_agent_2d.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_2d.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_geometry_parser_2d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_2d.cpp Backported from godot4: Add NavigationServer API to enable regions and links 2023-09-04 20:22:28 +02:00
navigation_link_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_obstacle_2d.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_obstacle_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_polygon_instance.cpp Moved the navigation relatred resources into subfolders. 2023-12-10 14:23:24 +01:00
navigation_polygon_instance.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
parallax_background.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
parallax_layer.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
path_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
path_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
physics_body_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
physics_body_2d.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
polygon_2d.cpp Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
polygon_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
position_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
position_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
ray_cast_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
ray_cast_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
remote_transform_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
remote_transform_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_cast_2d.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
shape_cast_2d.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
sprite.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
sprite.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
touch_screen_button.cpp Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
touch_screen_button.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
visibility_notifier_2d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
visibility_notifier_2d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
y_sort.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
y_sort.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00