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doc_classes
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Re-extracted class docs.
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2023-10-12 01:59:32 +02:00 |
editor
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
icons
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Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle.
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2022-08-20 03:11:31 +02:00 |
nodes
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
plugin
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
plugin_gltf
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Moved meshes to a new subfolder.
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2023-12-10 15:22:09 +01:00 |
props
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Split material.h.
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2023-12-10 21:26:28 +01:00 |
props_2d
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Moved materials into a new subfolder.
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2023-12-10 14:59:22 +01:00 |
screenshots
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
.gitignore
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
config.py
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
LICENSE
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
mesh_data_resource_collection.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
mesh_data_resource_collection.h
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
mesh_data_resource.cpp
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Updated more copyright headers for 2023.
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2022-12-31 21:07:05 +01:00 |
mesh_data_resource.h
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Moved back the servers and resources from core.
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2023-12-10 23:11:07 +01:00 |
register_types.cpp
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Now modules make use of the new registration levels.
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2023-01-15 17:04:00 +01:00 |
register_types.h
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Added include guards to all module register_types.h-s.
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2023-01-15 13:27:08 +01:00 |
SCsub
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |