pandemonium_engine/modules/mesh_data_resource
2023-12-10 23:11:07 +01:00
..
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
editor Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
icons Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle. 2022-08-20 03:11:31 +02:00
nodes Split material.h. 2023-12-10 21:26:28 +01:00
plugin Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
plugin_gltf Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
props Split material.h. 2023-12-10 21:26:28 +01:00
props_2d Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
screenshots Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
LICENSE Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
mesh_data_resource_collection.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
mesh_data_resource_collection.h Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
mesh_data_resource.cpp Updated more copyright headers for 2023. 2022-12-31 21:07:05 +01:00
mesh_data_resource.h Moved back the servers and resources from core. 2023-12-10 23:11:07 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
SCsub Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00