.. |
animated_sprite.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
animated_sprite.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
area_2d.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
area_2d.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
audio_stream_player_2d.cpp
|
Fix Editor hanging if audiostream's pitch_scale is NaN
|
2023-03-12 14:14:29 +01:00 |
audio_stream_player_2d.h
|
Backport panning strength parameters from 4.0
|
2022-09-16 19:44:55 +02:00 |
back_buffer_copy.cpp
|
Fix BackBufferCopy rect property appearing when not relevant in inspector
|
2022-12-11 19:18:17 +01:00 |
back_buffer_copy.h
|
Fix BackBufferCopy rect property appearing when not relevant in inspector
|
2022-12-11 19:18:17 +01:00 |
camera_2d.cpp
|
Fix for 2D viewport not updating in the editor when the camera moves
|
2023-04-15 10:44:38 +02:00 |
camera_2d.h
|
Ported: Rework how current Camera2D is determined
|
2023-03-04 21:29:49 +01:00 |
canvas_item.cpp
|
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
|
2023-04-10 15:55:34 +02:00 |
canvas_item.h
|
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
|
2023-04-10 15:55:34 +02:00 |
canvas_modulate.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
canvas_modulate.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
collision_object_2d.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
collision_object_2d.h
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
collision_polygon_2d.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
collision_polygon_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
collision_shape_2d.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
collision_shape_2d.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
cpu_particles_2d.cpp
|
Tweak particles animation offset property hint to allow more precise values
|
2023-01-16 13:47:55 +01:00 |
cpu_particles_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
joints_2d.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
joints_2d.h
|
Moved Skeleton2D and it's related classes into a module.
|
2022-08-28 13:57:25 +02:00 |
light_2d.cpp
|
Also renamed the files.
|
2022-08-19 21:24:36 +02:00 |
light_2d.h
|
Ported: Fix editor-only visibility for lights
|
2022-07-29 19:28:33 +02:00 |
light_occluder_2d.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
light_occluder_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
line_2d.cpp
|
Backport fixes to documentation for paths, curves and navigation servers
|
2022-09-16 13:07:20 +02:00 |
line_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
line_builder.cpp
|
Fix Line2D UVs when using BOX end cap mode
|
2023-03-12 12:45:31 +01:00 |
line_builder.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
listener_2d.cpp
|
Move lots of includes from the h files to cpp files in files under scene/2d.
|
2022-03-16 20:29:43 +01:00 |
listener_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
mesh_instance_2d.cpp
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
mesh_instance_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
multimesh_instance_2d.cpp
|
Move lots of includes from the h files to cpp files in files under scene/2d.
|
2022-03-16 20:29:43 +01:00 |
multimesh_instance_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
navigation_2d.cpp
|
Fix typos with codespell.
|
2022-12-22 19:51:25 +01:00 |
navigation_2d.h
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
navigation_agent_2d.cpp
|
Make NavigationAgent target_location a property
|
2022-12-22 14:42:05 +01:00 |
navigation_agent_2d.h
|
Ported: Add NavigationAgent desired path distance - smix8
|
2022-07-29 11:36:09 +02:00 |
navigation_obstacle_2d.cpp
|
Fix NavigationObstacle not registering to default navigation map
|
2022-10-08 17:04:14 +02:00 |
navigation_obstacle_2d.h
|
Ported: Make Navigation Agents and Obstacles respect parent process mode
|
2022-07-27 20:07:55 +02:00 |
navigation_polygon.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
navigation_polygon.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
node_2d.cpp
|
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
|
2023-04-10 15:55:34 +02:00 |
node_2d.h
|
Ported from godot 4: Fix Viewport root order after Node2D raise
|
2023-04-10 11:42:15 +02:00 |
parallax_background.cpp
|
Ported: Add Vector2/3 linking to more properties
|
2022-12-22 18:52:47 +01:00 |
parallax_background.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
parallax_layer.cpp
|
Ported: Add Vector2/3 linking to more properties
|
2022-12-22 18:52:47 +01:00 |
parallax_layer.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
path_2d.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
path_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
physics_body_2d.cpp
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
physics_body_2d.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
polygon_2d.cpp
|
Ported: Add Vector2/3 linking to more properties
|
2022-12-22 18:52:47 +01:00 |
polygon_2d.h
|
Moved Skeleton2D and it's related classes into a module.
|
2022-08-28 13:57:25 +02:00 |
position_2d.cpp
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
position_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
ray_cast_2d.cpp
|
Add error messages for collision exception functions
|
2023-03-12 14:24:56 +01:00 |
ray_cast_2d.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
remote_transform_2d.cpp
|
|
|
remote_transform_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
SCsub
|
|
|
shape_cast_2d.cpp
|
Add error messages for collision exception functions
|
2023-03-12 14:24:56 +01:00 |
shape_cast_2d.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
sprite.cpp
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
sprite.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
touch_screen_button.cpp
|
Moved base input related classes to core/input.
|
2022-08-17 17:02:24 +02:00 |
touch_screen_button.h
|
Moved Object related classes under core/object.
|
2022-08-17 13:45:14 +02:00 |
visibility_notifier_2d.cpp
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
visibility_notifier_2d.h
|
Renamed Set to RBSet.
|
2023-01-15 19:42:08 +01:00 |
y_sort.cpp
|
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
|
2022-08-19 20:50:20 +02:00 |
y_sort.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |