.. |
animated_sprite.cpp
|
SpriteFrames: Sort animations alphabetically
|
2022-07-29 20:52:11 +02:00 |
animated_sprite.h
|
Ported: Add autocompletion for AnimatedSprite.play() - timothyqiu
|
2022-07-27 14:23:27 +02:00 |
area_2d.cpp
|
Added StringName as a variant type, with eventually the help of 3c0059650d .
|
2022-03-21 21:29:06 +01:00 |
area_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
audio_stream_player_2d.cpp
|
Fix crash when passing null to AudioStreamPlayer::set_stream()
|
2022-07-25 18:09:39 +02:00 |
audio_stream_player_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
back_buffer_copy.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
back_buffer_copy.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
camera_2d.cpp
|
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
|
2022-07-30 00:29:44 +02:00 |
camera_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
canvas_item.cpp
|
Fix CanvasItem not exiting its canvas group on canvas exit
|
2022-07-29 22:01:35 +02:00 |
canvas_item.h
|
Fix CanvasItem not exiting its canvas group on canvas exit
|
2022-07-29 22:01:35 +02:00 |
canvas_modulate.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
canvas_modulate.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
collision_object_2d.cpp
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
collision_object_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
collision_polygon_2d.cpp
|
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
|
2022-07-27 18:32:54 +02:00 |
collision_polygon_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
collision_shape_2d.cpp
|
Ported: Mention that Area2D doesn't support one_way_collision - KoBeWi
|
2022-07-27 18:32:54 +02:00 |
collision_shape_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
cpu_particles_2d.cpp
|
Fix CPUParticles2D.emission_shape enum hint
|
2022-07-29 10:37:11 +02:00 |
cpu_particles_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
joints_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
joints_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
light_2d.cpp
|
Ported: Fix editor-only visibility for lights
|
2022-07-29 19:28:33 +02:00 |
light_2d.h
|
Ported: Fix editor-only visibility for lights
|
2022-07-29 19:28:33 +02:00 |
light_occluder_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
light_occluder_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
line_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
line_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
line_builder.cpp
|
Move lots of includes from the h files to cpp files in files under scene/2d.
|
2022-03-16 20:29:43 +01:00 |
line_builder.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
listener_2d.cpp
|
Move lots of includes from the h files to cpp files in files under scene/2d.
|
2022-03-16 20:29:43 +01:00 |
listener_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
mesh_instance_2d.cpp
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
mesh_instance_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
multimesh_instance_2d.cpp
|
Move lots of includes from the h files to cpp files in files under scene/2d.
|
2022-03-16 20:29:43 +01:00 |
multimesh_instance_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
navigation_2d.cpp
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
navigation_2d.h
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
navigation_agent_2d.cpp
|
Group NavigationAgent properties
|
2022-07-29 16:30:15 +02:00 |
navigation_agent_2d.h
|
Ported: Add NavigationAgent desired path distance - smix8
|
2022-07-29 11:36:09 +02:00 |
navigation_obstacle_2d.cpp
|
Ported: Make Navigation Agents and Obstacles respect parent process mode
|
2022-07-27 20:07:55 +02:00 |
navigation_obstacle_2d.h
|
Ported: Make Navigation Agents and Obstacles respect parent process mode
|
2022-07-27 20:07:55 +02:00 |
navigation_polygon.cpp
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
navigation_polygon.h
|
Ported: [3.5] Update NavigationServer backport
|
2022-07-28 22:34:28 +02:00 |
node_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
node_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
parallax_background.cpp
|
Move lots of includes from the h files to cpp files in files under scene/2d.
|
2022-03-16 20:29:43 +01:00 |
parallax_background.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
parallax_layer.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
parallax_layer.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
path_2d.cpp
|
Fix crash on NaN offset in path_follower 2d and 3d
|
2022-07-29 20:52:27 +02:00 |
path_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
physics_body_2d.cpp
|
Fix wrong collision reported on move_and_collide
|
2022-07-25 17:31:13 +02:00 |
physics_body_2d.h
|
Fix wrong collision reported on move_and_collide
|
2022-07-25 17:31:13 +02:00 |
polygon_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
polygon_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
position_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
position_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
ray_cast_2d.cpp
|
Improve RayCast2D debug shape
|
2022-07-26 15:05:00 +02:00 |
ray_cast_2d.h
|
Improve RayCast2D debug shape
|
2022-07-26 15:05:00 +02:00 |
remote_transform_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
remote_transform_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
SCsub
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
skeleton_2d.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
skeleton_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
sprite.cpp
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
sprite.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
touch_screen_button.cpp
|
Fix TouchScreenButton error spam
|
2022-07-26 12:14:49 +02:00 |
touch_screen_button.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
visibility_notifier_2d.cpp
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
visibility_notifier_2d.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
y_sort.cpp
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
y_sort.h
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |