pandemonium_engine/scene
lawnjelly da78ed110a Fix Mesh::get_face_count()
This fixes a minor bug whereby facecount was actually returning the facecount * 3.
There were no major problems from this, but it did mean the optional threshold poly count used when merging was out by a factor of 3.
2024-04-06 10:42:03 +02:00
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2d Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
3d Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
animation Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
audio File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
debugger File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
gui Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful. 2024-03-12 17:29:22 +01:00
main Now tooltips won't get scaled to their original control's scale anymore by default. Added a new gui_scale_tooltips property to Viewport to be able to use the previous behaviour when it's desired. 2024-03-13 16:55:47 +01:00
resources Fix Mesh::get_face_count() 2024-04-06 10:42:03 +02:00
register_scene_types.cpp Backported ViewPanner from Godot4. It also got bindings, now inherited from Resource, and is registered in the ClassDB. 2024-03-01 22:39:19 +01:00
register_scene_types.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub