pandemonium_engine/modules/skeleton_2d
Relintai 32e9927ac8 Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00
..
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
editor Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
icons Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
nodes Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
resources Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
.gitignore Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
config.py Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
SCsub Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00