pandemonium_engine/modules
Relintai 32e9927ac8 Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
* This notification makes node children management very inefficient.
* Replaced by a NOTIFICATION_CHILDREN_CHANGED (and children_changed signal).
* Changed Canvas code (and similar) to use the above signal, to perform more efficiently.
This PR breaks compatibility (although this notification was very rarely used, even within the engine), but provides an alternate way to do the same.
It is required for the changes in #75627 to be entirely effective.
- reduz
Note that I removed NOTIFICATION_MOVED_IN_PARENT, as keeping it, but making it just not work is worse in my opinion.
104392ef4e
2023-04-10 15:55:34 +02:00
..
bmp
broken_seals_module
cscript Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
database
database_sqlite
dds
enet
entity_spell_system
fastnoise
freetype
gdscript Ported: Use hash table for GDScript parsing 2023-03-18 09:44:01 +01:00
gridmap Fix GridMap free navigation RID error spam 2023-04-10 09:49:50 +02:00
hdr
http_server_simple Parse and process http headers in a case insensitive manner in HTTPParser. 2023-03-22 21:31:57 +01:00
jpg
lz4
material_maker
mbedtls
mesh_data_resource
mesh_utils
minimp3
navigation
network_synchronizer
ogg
opensimplex
opus
paint
props
props_2d
pvr
regex
skeleton_2d Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
skeleton_3d
squish
stb_vorbis
steering_ai
svg
terraman
terraman_2d
texture_packer
tga
theora
tile_map
ui_extensions
unit_test
upnp
users
vhacd
vorbis
voxelman
web Quick fix for accessing files in the pck file for FileCaches. 2023-03-22 14:30:07 +01:00
websocket
wfc
modules_builders.py
register_module_types.h
SCsub