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animated_sprite.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
animated_sprite.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_player_2d.cpp
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Fix Editor hanging if audiostream's pitch_scale is NaN
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2023-03-12 14:14:29 +01:00 |
audio_stream_player_2d.h
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Backport panning strength parameters from 4.0
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2022-09-16 19:44:55 +02:00 |
back_buffer_copy.cpp
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Fix BackBufferCopy rect property appearing when not relevant in inspector
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2022-12-11 19:18:17 +01:00 |
back_buffer_copy.h
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Fix BackBufferCopy rect property appearing when not relevant in inspector
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2022-12-11 19:18:17 +01:00 |
camera_2d.cpp
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Fix for 2D viewport not updating in the editor when the camera moves
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2023-04-15 10:44:38 +02:00 |
camera_2d.h
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Ported: Rework how current Camera2D is determined
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2023-03-04 21:29:49 +01:00 |
canvas_item.cpp
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
canvas_item.h
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_object_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_polygon_2d.cpp
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collision_polygon_2d.h
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collision_shape_2d.cpp
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collision_shape_2d.h
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cpu_particles_2d.cpp
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Tweak particles animation offset property hint to allow more precise values
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2023-01-16 13:47:55 +01:00 |
cpu_particles_2d.h
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joints_2d.cpp
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joints_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
light_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
line_2d.h
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line_builder.cpp
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Fix Line2D UVs when using BOX end cap mode
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2023-03-12 12:45:31 +01:00 |
line_builder.h
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listener_2d.cpp
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listener_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_2d.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
navigation_2d.h
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navigation_agent_2d.cpp
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Make NavigationAgent target_location a property
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2022-12-22 14:42:05 +01:00 |
navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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Fix NavigationObstacle not registering to default navigation map
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2022-10-08 17:04:14 +02:00 |
navigation_obstacle_2d.h
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navigation_polygon.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
navigation_polygon.h
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node_2d.cpp
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
node_2d.h
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Ported from godot 4: Fix Viewport root order after Node2D raise
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2023-04-10 11:42:15 +02:00 |
parallax_background.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
parallax_background.h
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parallax_layer.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
parallax_layer.h
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path_2d.cpp
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path_2d.h
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physics_body_2d.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_body_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
polygon_2d.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
polygon_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
ray_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
shape_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
sprite.cpp
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sprite.h
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touch_screen_button.cpp
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touch_screen_button.h
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visibility_notifier_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
visibility_notifier_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
y_sort.cpp
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y_sort.h
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