pandemonium_engine/scene
lawnjelly 942a304f4e Physics Interpolation 2D - fix light and light occluder resetting
It turns out `NOTIFICATION_TRANSFORM_CHANGED` is deferred for these nodes, which can mean the transform is not set in the `VisualServer` until after the reset has been sent, even if the transform is set before the reset in script. This prevented the reset from acting correctly.

Here we explicitly set the transform prior to each reset, to ensure the `VisualServer` is up to date.
2024-04-06 11:02:42 +02:00
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2d Physics Interpolation 2D - fix light and light occluder resetting 2024-04-06 11:02:42 +02:00
3d Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
animation Optimize AnimationTree::_process_graph() 2024-04-06 10:59:29 +02:00
audio File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
debugger File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
gui Removed clips_input() method and _clips_input() virtual method from Control. Made clip_contents to also have an input clipping effect, since I couldn't think any single instance where keeping them separated would be useful. 2024-03-12 17:29:22 +01:00
main Now tooltips won't get scaled to their original control's scale anymore by default. Added a new gui_scale_tooltips property to Viewport to be able to use the previous behaviour when it's desired. 2024-03-13 16:55:47 +01:00
resources Fix Mesh::get_face_count() 2024-04-06 10:42:03 +02:00
register_scene_types.cpp Backported ViewPanner from Godot4. It also got bindings, now inherited from Resource, and is registered in the ClassDB. 2024-03-01 22:39:19 +01:00
register_scene_types.h File copyright header updates pt10. 2023-12-18 00:31:04 +01:00
SCsub