pandemonium_engine/scene/resources
Relintai 64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
..
default_theme
animation.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.h
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h
box_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
box_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
circle_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
convex_polygon_shape_2d.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
convex_polygon_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
curve.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
curve.h
cylinder_shape.cpp
cylinder_shape.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
dynamic_font.cpp Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-09-16 19:40:51 +02:00
dynamic_font.h
environment_3d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_3d.h Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
font.cpp
font.h
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h
height_map_shape.cpp
height_map_shape.h
immediate_mesh.cpp
immediate_mesh.h
importer_mesh.cpp
importer_mesh.h
line_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
line_shape_2d.h
material.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
material.h Also renamed the files. 2022-08-19 21:24:36 +02:00
mesh_data_tool.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
mesh_data_tool.h
mesh.cpp
mesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
multimesh.cpp Ported: Bind Physics Interpolation functions in VisualServer 2022-09-17 10:22:26 +02:00
multimesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
navigation_mesh.cpp
navigation_mesh.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape_polygon.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.h Also renamed the files. 2022-08-19 21:24:36 +02:00
packed_scene.cpp
packed_scene.h
particles_material.cpp
particles_material.h
physics_material.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_material.h
plane_shape.cpp
plane_shape.h Clang format all files. 2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp
polygon_path_finder.h
primitive_meshes.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rectangle_shape_2d.h
resource_format_text.cpp
resource_format_text.h
SCsub
segment_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
segment_shape_2d.h
shader.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
shader.h
shape_2d.cpp
shape_2d.h
shape.cpp
shape.h
sky.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sky.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
surface_tool.cpp
surface_tool.h Clang format all files. 2022-03-18 19:00:13 +01:00
text_file.cpp
text_file.h Clang format all files. 2022-03-18 19:00:13 +01:00
texture.cpp
texture.h Also renamed the files. 2022-08-19 21:24:36 +02:00
theme.cpp
theme.h
video_stream.h
world_2d.cpp Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_3d.cpp Work on fixing the remaining issues / error messages with World overrides. 2022-08-30 12:28:05 +02:00
world_3d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00