pandemonium_engine/scene/2d
Relintai f4a4956b7a Ported: Fix Polygon2D skinned bounds (for culling)
The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
- lawnjelly
dd6c213dac
2023-05-01 13:34:35 +02:00
..
animated_sprite.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
animated_sprite.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
area_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_player_2d.cpp Fix Editor hanging if audiostream's pitch_scale is NaN 2023-03-12 14:14:29 +01:00
audio_stream_player_2d.h Backport panning strength parameters from 4.0 2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
back_buffer_copy.h Fix BackBufferCopy rect property appearing when not relevant in inspector 2022-12-11 19:18:17 +01:00
camera_2d.cpp Fix for 2D viewport not updating in the editor when the camera moves 2023-04-15 10:44:38 +02:00
camera_2d.h Ported: Rework how current Camera2D is determined 2023-03-04 21:29:49 +01:00
canvas_item.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
canvas_item.h Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
canvas_modulate.cpp
canvas_modulate.h
collision_object_2d.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_object_2d.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
collision_polygon_2d.cpp
collision_polygon_2d.h
collision_shape_2d.cpp
collision_shape_2d.h
cpu_particles_2d.cpp Tweak particles animation offset property hint to allow more precise values 2023-01-16 13:47:55 +01:00
cpu_particles_2d.h
joints_2d.cpp
joints_2d.h
light_2d.cpp
light_2d.h
light_occluder_2d.cpp
light_occluder_2d.h
line_2d.cpp
line_2d.h
line_builder.cpp Fix Line2D UVs when using BOX end cap mode 2023-03-12 12:45:31 +01:00
line_builder.h
listener_2d.cpp
listener_2d.h
mesh_instance_2d.cpp
mesh_instance_2d.h
multimesh_instance_2d.cpp
multimesh_instance_2d.h
navigation_2d.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
navigation_2d.h
navigation_agent_2d.cpp Make NavigationAgent target_location a property 2022-12-22 14:42:05 +01:00
navigation_agent_2d.h
navigation_obstacle_2d.cpp Fix NavigationObstacle not registering to default navigation map 2022-10-08 17:04:14 +02:00
navigation_obstacle_2d.h
navigation_polygon.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
navigation_polygon.h
node_2d.cpp Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT 2023-04-10 15:55:34 +02:00
node_2d.h Ported from godot 4: Fix Viewport root order after Node2D raise 2023-04-10 11:42:15 +02:00
parallax_background.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_background.h
parallax_layer.cpp Ported: Add Vector2/3 linking to more properties 2022-12-22 18:52:47 +01:00
parallax_layer.h
path_2d.cpp
path_2d.h
physics_body_2d.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_body_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
polygon_2d.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
polygon_2d.h
position_2d.cpp
position_2d.h
ray_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
ray_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
remote_transform_2d.cpp
remote_transform_2d.h
SCsub
shape_cast_2d.cpp Add error messages for collision exception functions 2023-03-12 14:24:56 +01:00
shape_cast_2d.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
sprite.cpp
sprite.h
touch_screen_button.cpp
touch_screen_button.h
visibility_notifier_2d.cpp Add option in VisibilityEnabler2D to hide the parent for better performance 2023-05-01 12:22:39 +02:00
visibility_notifier_2d.h Add option in VisibilityEnabler2D to hide the parent for better performance 2023-05-01 12:22:39 +02:00
y_sort.cpp
y_sort.h