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animated_sprite.cpp
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Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
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2022-08-07 16:20:57 +02:00 |
animated_sprite.h
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Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc
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2022-08-07 16:20:57 +02:00 |
area_2d.cpp
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Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
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2022-08-16 21:55:56 +02:00 |
area_2d.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
audio_stream_player_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
audio_stream_player_2d.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
back_buffer_copy.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
back_buffer_copy.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
camera_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
camera_2d.h
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Backported: add viewport.get_camera_2d()
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2022-08-12 18:29:04 +02:00 |
canvas_item.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
canvas_item.h
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Fix CanvasItem not exiting its canvas group on canvas exit
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2022-07-29 22:01:35 +02:00 |
canvas_modulate.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
canvas_modulate.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_polygon_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_polygon_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_shape_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_shape_2d.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cpu_particles_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
cpu_particles_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
joints_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
joints_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
light_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
light_2d.h
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Ported: Fix editor-only visibility for lights
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2022-07-29 19:28:33 +02:00 |
light_occluder_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light_occluder_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
line_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
line_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
line_builder.cpp
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Moved color to core/math.
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2022-08-17 11:38:15 +02:00 |
line_builder.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
listener_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
mesh_instance_2d.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
mesh_instance_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
multimesh_instance_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
multimesh_instance_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_2d.cpp
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_2d.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_agent_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
navigation_agent_2d.h
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Ported: Add NavigationAgent desired path distance - smix8
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2022-07-29 11:36:09 +02:00 |
navigation_obstacle_2d.cpp
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation_obstacle_2d.h
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation_polygon.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
navigation_polygon.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
node_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
node_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
parallax_background.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
parallax_background.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
parallax_layer.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
parallax_layer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
path_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physical_bone_2d.cpp
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
physical_bone_2d.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
physics_body_2d.cpp
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Moved around more classes in core.
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2022-08-17 16:01:01 +02:00 |
physics_body_2d.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
polygon_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
polygon_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
position_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
position_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
ray_cast_2d.h
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Improve RayCast2D debug shape
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2022-07-26 15:05:00 +02:00 |
remote_transform_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_cast_2d.cpp
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
shape_cast_2d.h
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Ported: [3.x] Add ShapeCast and ShapeCast2D nodes - PrecisionRender
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2022-08-19 03:12:32 +02:00 |
skeleton_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
skeleton_2d.h
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Ported from Godot4: New and improved IK system for Skeleton2D
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2022-08-18 18:47:30 +02:00 |
sprite.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sprite.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
touch_screen_button.cpp
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
touch_screen_button.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
visibility_notifier_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
visibility_notifier_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
y_sort.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
y_sort.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |