pandemonium_engine/scene/resources
2022-08-19 02:19:37 +02:00
..
default_theme
animation.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
box_shape.cpp
box_shape.h
capsule_shape_2d.cpp
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp
curve.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cylinder_shape.cpp
cylinder_shape.h
dynamic_font.cpp
dynamic_font.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
environment.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
environment.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
font.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
font.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
gradient.cpp
gradient.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
height_map_shape.cpp
height_map_shape.h
immediate_mesh.cpp Clear surfaces in ImmediateMesh before adding a new one. 2022-08-11 18:09:33 +02:00
immediate_mesh.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
importer_mesh.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
importer_mesh.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
line_shape_2d.cpp
line_shape_2d.h
material.cpp Hide triplanar sharpness when triplanar is disabled in SpatialMaterial 2022-08-19 02:17:26 +02:00
material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh.cpp Make Mesh::generate_triangle_mesh() handle PRIMITIVE_TRIANGLE_STRIP and PRIMITIVE_TRIANGLE_FAN 2022-08-19 02:19:37 +02:00
mesh.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
multimesh.cpp Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
occluder_shape_polygon.cpp
occluder_shape_polygon.h
occluder_shape.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
occluder_shape.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
packed_scene.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
packed_scene.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
particles_material.cpp
particles_material.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_material.cpp
physics_material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp
polygon_path_finder.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
primitive_meshes.cpp
primitive_meshes.h
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
resource_format_text.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
resource_format_text.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
shader.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
shader.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
shape_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
shape.cpp
shape.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
skeleton_modification_2d_ccdik.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_ccdik.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_fabrik.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_fabrik.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_jiggle.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_jiggle.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_lookat.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_lookat.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_physicalbones.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_physicalbones.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_stackholder.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_stackholder.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_twoboneik.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d_twoboneik.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_2d.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_3d_ccdik.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_ccdik.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_fabrik.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_fabrik.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_jiggle.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_jiggle.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_lookat.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_lookat.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_stackholder.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_stackholder.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_twoboneik.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d_twoboneik.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d.cpp Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_3d.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
skeleton_modification_stack_2d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_stack_2d.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_stack_3d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_modification_stack_3d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
skin.cpp
skin.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
sky.cpp
sky.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp
style_box.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
surface_tool.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
surface_tool.h
text_file.cpp
text_file.h
texture.cpp Add an use_hdr property to GradientTexture to allow storing HDR colors 2022-08-19 02:18:16 +02:00
texture.h Add an use_hdr property to GradientTexture to allow storing HDR colors 2022-08-19 02:18:16 +02:00
theme.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
theme.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
video_stream.h Clang format all files. 2022-03-18 19:00:13 +01:00
world_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
world_2d.h Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
world.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
world.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00