.. |
animated_sprite.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
animated_sprite.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_player_2d.cpp
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Fix Editor hanging if audiostream's pitch_scale is NaN
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2023-03-12 14:14:29 +01:00 |
audio_stream_player_2d.h
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Backport panning strength parameters from 4.0
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2022-09-16 19:44:55 +02:00 |
back_buffer_copy.cpp
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Fix BackBufferCopy rect property appearing when not relevant in inspector
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2022-12-11 19:18:17 +01:00 |
back_buffer_copy.h
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Fix BackBufferCopy rect property appearing when not relevant in inspector
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2022-12-11 19:18:17 +01:00 |
camera_2d.cpp
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Fix for 2D viewport not updating in the editor when the camera moves
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2023-04-15 10:44:38 +02:00 |
camera_2d.h
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Ported: Rework how current Camera2D is determined
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2023-03-04 21:29:49 +01:00 |
canvas_item.cpp
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
canvas_item.h
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
canvas_modulate.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
canvas_modulate.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_object_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_polygon_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_polygon_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_shape_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_shape_2d.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cpu_particles_2d.cpp
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Tweak particles animation offset property hint to allow more precise values
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2023-01-16 13:47:55 +01:00 |
cpu_particles_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
joints_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
joints_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
light_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
light_2d.h
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Ported: Fix editor-only visibility for lights
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2022-07-29 19:28:33 +02:00 |
light_occluder_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light_occluder_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
line_2d.cpp
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
line_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
line_builder.cpp
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Fix Line2D UVs when using BOX end cap mode
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2023-03-12 12:45:31 +01:00 |
line_builder.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
listener_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
mesh_instance_2d.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
mesh_instance_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
multimesh_instance_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
multimesh_instance_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_2d.cpp
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Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
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2023-06-05 18:09:53 +02:00 |
navigation_2d.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_agent_2d.cpp
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Fix non tools build.
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2023-06-10 21:11:44 +02:00 |
navigation_agent_2d.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
navigation_geometry_parser_2d.cpp
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_geometry_parser_2d.h
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_link_2d.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
navigation_link_2d.h
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Backported from godot4: Added node for Navigation links .
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2023-06-08 20:46:09 +02:00 |
navigation_obstacle_2d.cpp
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
navigation_obstacle_2d.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
navigation_polygon_instance.cpp
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Fix compile error.
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2023-06-10 21:25:18 +02:00 |
navigation_polygon_instance.h
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Backported from godot4: Rework Navigation Avoidance
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2023-06-10 20:58:49 +02:00 |
node_2d.cpp
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
node_2d.h
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Ported from godot 4: Fix Viewport root order after Node2D raise
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2023-04-10 11:42:15 +02:00 |
parallax_background.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
parallax_background.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
parallax_layer.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
parallax_layer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
path_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_body_2d.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_body_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
polygon_2d.cpp
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Ported: Fix Polygon2D skinned bounds (for culling)
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2023-05-01 13:34:35 +02:00 |
polygon_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
position_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
position_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast_2d.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
ray_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
remote_transform_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
shape_cast_2d.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
shape_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
sprite.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sprite.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
touch_screen_button.cpp
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
touch_screen_button.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
visibility_notifier_2d.cpp
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Add option in VisibilityEnabler2D to hide the parent for better performance
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2023-05-01 12:22:39 +02:00 |
visibility_notifier_2d.h
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Add option in VisibilityEnabler2D to hide the parent for better performance
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2023-05-01 12:22:39 +02:00 |
y_sort.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
y_sort.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |