pandemonium_engine/scene/resources
Relintai 64f5bd2339 Ported: Bind Physics Interpolation functions in VisualServer
To allow maximum flexibility in the initial rollout, VisualServer functions were not bound in order to prevent compatibility issues if the API changed.

These functions are now bound to allow direct use from the VisualServer.
- lawnjelly
96a1b86717
2022-09-17 10:22:26 +02:00
..
default_theme Fix hover being drawn twice inside PopupMenus 2022-07-28 13:42:35 +02:00
animation.cpp Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
animation.h Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
audio_stream_sample.cpp
audio_stream_sample.h
bit_map.cpp
bit_map.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
box_shape.cpp
box_shape.h
capsule_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
capsule_shape_2d.h
capsule_shape.cpp
capsule_shape.h
circle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
circle_shape_2d.h
concave_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
concave_polygon_shape_2d.h
concave_polygon_shape.cpp
concave_polygon_shape.h
convex_polygon_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
convex_polygon_shape_2d.h
convex_polygon_shape.cpp
convex_polygon_shape.h
curve.cpp Backport fixes to documentation for paths, curves and navigation servers 2022-09-16 13:07:20 +02:00
curve.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cylinder_shape.cpp
cylinder_shape.h
dynamic_font.cpp Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data. 2022-09-16 19:40:51 +02:00
dynamic_font.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
environment_3d.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_3d.h Added a new World class and made Viewport inherit from it. 2022-08-29 18:40:38 +02:00
font.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
font.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
gradient.cpp Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321 2022-07-27 18:12:14 +02:00
gradient.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
height_map_shape.cpp
height_map_shape.h
immediate_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_mesh.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
importer_mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
importer_mesh.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
line_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
line_shape_2d.h
material.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
material.h Also renamed the files. 2022-08-19 21:24:36 +02:00
mesh_data_tool.cpp
mesh_data_tool.h
mesh.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
mesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
multimesh.cpp Ported: Bind Physics Interpolation functions in VisualServer 2022-09-17 10:22:26 +02:00
multimesh.h Also renamed the files. 2022-08-19 21:24:36 +02:00
navigation_mesh.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_mesh.h
occluder_shape_polygon.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape_polygon.h Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
occluder_shape.h Also renamed the files. 2022-08-19 21:24:36 +02:00
packed_scene.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
packed_scene.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
particles_material.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
particles_material.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_material.cpp
physics_material.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
plane_shape.cpp
plane_shape.h
polygon_path_finder.cpp Ported: Fix warnings found by Emscripten 3.1.10 2022-07-27 18:39:35 +02:00
polygon_path_finder.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
primitive_meshes.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
primitive_meshes.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
ray_shape.cpp
ray_shape.h
rectangle_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rectangle_shape_2d.h
resource_format_text.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
resource_format_text.h Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
SCsub
segment_shape_2d.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
segment_shape_2d.h
shader.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
shader.h Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
shape_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
shape.cpp
shape.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
sky.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
sky.h
sphere_shape.cpp
sphere_shape.h
style_box.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
style_box.h Also renamed the files. 2022-08-19 21:24:36 +02:00
surface_tool.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
surface_tool.h
text_file.cpp
text_file.h
texture.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
texture.h Also renamed the files. 2022-08-19 21:24:36 +02:00
theme.cpp Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
theme.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
video_stream.h
world_2d.cpp Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_2d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00
world_3d.cpp Work on fixing the remaining issues / error messages with World overrides. 2022-08-30 12:28:05 +02:00
world_3d.h Now CanvasItems work with World overrides aswell. 2022-08-30 01:40:03 +02:00