pandemonium_engine/modules/tile_map
Relintai 25078b1437 Ported from godot4: Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
- smix8
d7f75fab60
2023-06-05 18:56:41 +02:00
..
doc_classes Re-extracted class docs. 2023-01-14 13:38:58 +01:00
.gitignore Also renamed the rtile_map module itself to tile_map. 2022-10-09 11:50:46 +02:00
config.py Added doc classes to the tile_map module. 2022-10-09 12:16:11 +02:00
LICENSE Also renamed the rtile_map module itself to tile_map. 2022-10-09 11:50:46 +02:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
SCsub Also renamed the rtile_map module itself to tile_map. 2022-10-09 11:50:46 +02:00
tile_map_editor_plugin.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_map_editor_plugin.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_map.cpp Ported from godot4: Remove / Replace old Navigation Debug Visualization 2023-06-05 18:56:41 +02:00
tile_map.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_set_editor_plugin.cpp Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00
tile_set_editor_plugin.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_set.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_set.h Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00