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blocky
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
cubic
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
default
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
jobs
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
marching_cubes
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Replaced MESH_UTILS_PRESENT defines aswell.
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2022-10-05 14:35:44 +02:00 |
block_voxel_structure.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
block_voxel_structure.h
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Moved container related classes in core under a new containers directory.
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2022-08-17 12:53:49 +02:00 |
environment_data.cpp
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
environment_data.h
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |
voxel_chunk.cpp
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Centralize LZ4 usage.
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2022-11-19 19:51:29 +01:00 |
voxel_chunk.h
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
voxel_structure.cpp
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Cleanups to voxelman.
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2022-03-18 00:54:25 +01:00 |
voxel_structure.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
voxel_world_editor.cpp
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Fix voxelman's editor setting.
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2022-10-11 22:09:09 +02:00 |
voxel_world_editor.h
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Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon.
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2022-08-11 02:24:30 +02:00 |
voxel_world.cpp
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Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell.
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2022-10-05 12:54:17 +02:00 |
voxel_world.h
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Also replaced the old PROPS_PRESENT defines with the module system's generated defines.
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2022-10-05 11:16:32 +02:00 |