pandemonium_engine/modules/voxelman/world
2022-11-19 19:51:29 +01:00
..
blocky Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
cubic Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
default Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
jobs Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
marching_cubes Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
block_voxel_structure.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
block_voxel_structure.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
environment_data.cpp Renamed the files aswell. 2022-08-29 17:33:10 +02:00
environment_data.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00
voxel_chunk.cpp Centralize LZ4 usage. 2022-11-19 19:51:29 +01:00
voxel_chunk.h Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
voxel_structure.cpp Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
voxel_structure.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
voxel_world_editor.cpp Fix voxelman's editor setting. 2022-10-11 22:09:09 +02:00
voxel_world_editor.h Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
voxel_world.cpp Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
voxel_world.h Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00