mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-30 07:37:16 +01:00
117 lines
4.9 KiB
C++
117 lines
4.9 KiB
C++
/*
|
|
Copyright (c) 2019-2020 Péter Magyar
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
SOFTWARE.
|
|
*/
|
|
|
|
#include "environment_data.h"
|
|
|
|
#include "scene/resources/environment_3d.h"
|
|
|
|
Ref<Environment3D> EnvironmentData::get_environment() {
|
|
return _environment;
|
|
}
|
|
void EnvironmentData::set_environment(const Ref<Environment3D> &value) {
|
|
_environment = value;
|
|
}
|
|
|
|
Color EnvironmentData::get_color(const int index) {
|
|
ERR_FAIL_INDEX_V(index, LIGHT_COUNT, Color());
|
|
|
|
return _colors[index];
|
|
}
|
|
void EnvironmentData::set_color(const int index, const Color &value) {
|
|
ERR_FAIL_INDEX(index, LIGHT_COUNT);
|
|
|
|
_colors[index] = value;
|
|
}
|
|
float EnvironmentData::get_energy(const int index) {
|
|
ERR_FAIL_INDEX_V(index, LIGHT_COUNT, 0);
|
|
|
|
return _energies[index];
|
|
}
|
|
void EnvironmentData::set_energy(const int index, const float value) {
|
|
ERR_FAIL_INDEX(index, LIGHT_COUNT);
|
|
|
|
_energies[index] = value;
|
|
}
|
|
float EnvironmentData::get_indirect_energy(const int index) {
|
|
ERR_FAIL_INDEX_V(index, LIGHT_COUNT, 0);
|
|
|
|
return _indirect_energies[index];
|
|
}
|
|
void EnvironmentData::set_indirect_energy(const int index, const float value) {
|
|
ERR_FAIL_INDEX(index, LIGHT_COUNT);
|
|
|
|
_indirect_energies[index] = value;
|
|
}
|
|
|
|
void EnvironmentData::setup(WorldEnvironment3D *world_environment, DirectionalLight *primary_light, DirectionalLight *secondary_light) {
|
|
if (has_method("_setup")) {
|
|
call("_setup", world_environment, primary_light, secondary_light);
|
|
}
|
|
}
|
|
void EnvironmentData::setup_bind(Node *world_environment, Node *primary_light, Node *secondary_light) {
|
|
setup(Object::cast_to<WorldEnvironment3D>(world_environment), Object::cast_to<DirectionalLight>(primary_light), Object::cast_to<DirectionalLight>(secondary_light));
|
|
}
|
|
|
|
EnvironmentData::EnvironmentData() {
|
|
_colors[0] = Color(1, 1, 1, 1);
|
|
_colors[1] = Color(1, 1, 1, 1);
|
|
|
|
_energies[0] = 1;
|
|
_energies[1] = 1;
|
|
|
|
_indirect_energies[0] = 1;
|
|
_indirect_energies[1] = 1;
|
|
}
|
|
|
|
EnvironmentData::~EnvironmentData() {
|
|
_environment.unref();
|
|
}
|
|
|
|
void EnvironmentData::_bind_methods() {
|
|
BIND_VMETHOD(MethodInfo("_setup", PropertyInfo(Variant::OBJECT, "world_environment", PROPERTY_HINT_RESOURCE_TYPE, "WorldEnvironment3D"), PropertyInfo(Variant::OBJECT, "primary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight"), PropertyInfo(Variant::OBJECT, "secondary_light", PROPERTY_HINT_RESOURCE_TYPE, "DirectionalLight")));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_environment"), &EnvironmentData::get_environment);
|
|
ClassDB::bind_method(D_METHOD("set_environment", "value"), &EnvironmentData::set_environment);
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment3D"), "set_environment", "get_environment");
|
|
|
|
ClassDB::bind_method(D_METHOD("get_color", "index"), &EnvironmentData::get_color);
|
|
ClassDB::bind_method(D_METHOD("set_color", "index", "value"), &EnvironmentData::set_color);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_energy", "index"), &EnvironmentData::get_energy);
|
|
ClassDB::bind_method(D_METHOD("set_energy", "index", "value"), &EnvironmentData::set_energy);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_indirect_energy", "index"), &EnvironmentData::get_indirect_energy);
|
|
ClassDB::bind_method(D_METHOD("set_indirect_energy", "index", "value"), &EnvironmentData::set_indirect_energy);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "primary_light_color"), "set_color", "get_color", 0);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "primary_light_energy"), "set_energy", "get_energy", 0);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "primary_light_indirect_energy"), "set_indirect_energy", "get_indirect_energy", 0);
|
|
|
|
ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "secondary_light_color"), "set_color", "get_color", 1);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "secondary_light_energy"), "set_energy", "get_energy", 1);
|
|
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "secondary_light_indirect_energy"), "set_indirect_energy", "get_indirect_energy", 1);
|
|
|
|
ClassDB::bind_method(D_METHOD("setup", "world_environment", "primary_light", "secondary_light"), &EnvironmentData::setup_bind);
|
|
|
|
BIND_CONSTANT(LIGHT_COUNT);
|
|
}
|