pandemonium_engine/modules/gridmap
2023-12-10 14:10:10 +01:00
..
doc_classes Re-extracted class docs. 2023-10-12 01:59:32 +02:00
geometry_parser Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
icons Added back the GridMap module. Not yet enabled. 2022-10-08 19:40:25 +02:00
config.py Add missing doc classes setup. 2022-10-09 12:41:45 +02:00
grid_map_editor_plugin.cpp Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
grid_map_editor_plugin.h Make sure that the editor can be built even when the new code_editor module is disabled. 2023-02-17 23:20:10 +01:00
grid_map.cpp Backported from godot4: Change GridMap navigation_layers to be per mesh_library item 2023-09-05 12:23:09 +02:00
grid_map.h Backported from godot4: Change GridMap navigation_layers to be per mesh_library item 2023-09-05 12:23:09 +02:00
mesh_library_editor_plugin.cpp MeshLibrary's SceneConverter will also processes the navigation layers for the items. 2023-09-05 12:25:26 +02:00
mesh_library_editor_plugin.h Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
mesh_library.cpp Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
mesh_library.h Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
register_types.cpp Now modules make use of the new registration levels. 2023-01-15 17:04:00 +01:00
register_types.h Added module initialization levels (similar idea to what's in godot4, although I added more). 2023-01-15 11:46:13 +01:00
SCsub Ported the geometry parser for GridMap from the navigation mesh generator pr. 2023-06-06 13:52:16 +02:00