..
default_theme
Fix hover being drawn twice inside PopupMenu
s
2022-07-28 13:42:35 +02:00
animation.cpp
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
animation.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
audio_stream_sample.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
audio_stream_sample.h
ResourceImporterWAV: Allow configuring loop mode on import
2022-07-25 17:42:23 +02:00
bit_map.cpp
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
bit_map.h
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
box_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
box_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
capsule_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
capsule_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
capsule_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
circle_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
concave_polygon_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
concave_polygon_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
convex_polygon_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
convex_polygon_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
curve.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
curve.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
cylinder_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
cylinder_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
dynamic_font.cpp
Fix Label3D oversampling.
2022-07-28 11:46:40 +02:00
dynamic_font.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
environment.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
environment.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
font.cpp
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
font.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
gradient.cpp
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
gradient.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
height_map_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
height_map_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
immediate_mesh.cpp
Clear surfaces in ImmediateMesh before adding a new one.
2022-08-11 18:09:33 +02:00
immediate_mesh.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
importer_mesh.cpp
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
importer_mesh.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
line_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
line_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
material.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
material.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
mesh_data_tool.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
mesh_data_tool.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
mesh.cpp
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
mesh.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
multimesh.cpp
Renamed elements in Transform2D to columns.
2022-08-14 15:37:05 +02:00
multimesh.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
navigation_mesh.cpp
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_mesh.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
occluder_shape_polygon.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
occluder_shape_polygon.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
occluder_shape.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
occluder_shape.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
packed_scene.cpp
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
packed_scene.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
particles_material.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
particles_material.h
Moved around more classes in core.
2022-08-17 16:01:01 +02:00
physics_material.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
physics_material.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
plane_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
plane_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp
Ported: Fix warnings found by Emscripten 3.1.10
2022-07-27 18:39:35 +02:00
polygon_path_finder.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
primitive_meshes.cpp
Tweak TextMesh decomposition error message to mention self-intersecting lines
2022-07-28 10:37:18 +02:00
primitive_meshes.h
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
ray_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
ray_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
rectangle_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_format_text.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
resource_format_text.h
Moved Variant related classes under a variant folder in core.
2022-08-17 13:17:12 +02:00
SCsub
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
segment_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shader.cpp
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
2022-08-16 21:55:56 +02:00
shader.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
shape_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
shape_2d.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shape.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
skeleton_modification_2d_ccdik.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_ccdik.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_fabrik.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_fabrik.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_jiggle.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_jiggle.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_lookat.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_lookat.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_physicalbones.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_physicalbones.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_stackholder.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_stackholder.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_twoboneik.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d_twoboneik.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_2d.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_3d_ccdik.cpp
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_ccdik.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_fabrik.cpp
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_fabrik.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_jiggle.cpp
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_jiggle.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_lookat.cpp
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_lookat.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_stackholder.cpp
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_stackholder.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_twoboneik.cpp
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d_twoboneik.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d.cpp
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_3d.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
skeleton_modification_stack_2d.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_stack_2d.h
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_stack_3d.cpp
Ported from Godot4: New and improved IK system for Skeleton2D
2022-08-18 18:47:30 +02:00
skeleton_modification_stack_3d.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
skin.cpp
Added StringName as a variant type, with eventually the help of 3c0059650d
.
2022-03-21 21:29:06 +01:00
skin.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
sky.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
sky.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sphere_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
sphere_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
style_box.cpp
Add a Skew property to StyleBoxFlat
2022-07-27 13:07:30 +02:00
style_box.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
surface_tool.cpp
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
surface_tool.h
Clang format all files.
2022-03-18 19:00:13 +01:00
text_file.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
text_file.h
Clang format all files.
2022-03-18 19:00:13 +01:00
texture.cpp
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
texture.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
theme.cpp
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
theme.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
video_stream.h
Clang format all files.
2022-03-18 19:00:13 +01:00
world_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
world_2d.h
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
world.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
world.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00