pandemonium_engine/modules/entity_spell_system
2022-10-05 12:54:17 +02:00
..
data Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
database Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
doc_classes Re-extracted class docs. 2022-09-10 04:18:55 +02:00
drag_and_drop Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
editor
entities Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
formations
infos
inventory
material_cache Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
pipelines
profiles Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
projectiles/3d
props Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
singletons Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
skeleton Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
spawners
utility Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
.gitignore
config.py
defines.h
entity_enums.cpp
entity_enums.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
item_enums.cpp
item_enums.h Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
LICENSE
register_types.cpp Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
register_types.h
SCsub Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
spell_enums.cpp
spell_enums.h