..
animated_sprite.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
animated_sprite.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
area_2d.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
area_2d.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
audio_stream_player_2d.cpp
Fix Editor hanging if audiostream's pitch_scale is NaN
2023-03-12 14:14:29 +01:00
audio_stream_player_2d.h
Backport panning strength parameters from 4.0
2022-09-16 19:44:55 +02:00
back_buffer_copy.cpp
Fix BackBufferCopy rect
property appearing when not relevant in inspector
2022-12-11 19:18:17 +01:00
back_buffer_copy.h
Fix BackBufferCopy rect
property appearing when not relevant in inspector
2022-12-11 19:18:17 +01:00
camera_2d.cpp
Fix for 2D viewport not updating in the editor when the camera moves
2023-04-15 10:44:38 +02:00
camera_2d.h
Ported: Rework how current Camera2D is determined
2023-03-04 21:29:49 +01:00
canvas_item.cpp
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
2023-04-10 15:55:34 +02:00
canvas_item.h
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
2023-04-10 15:55:34 +02:00
canvas_modulate.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
canvas_modulate.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_object_2d.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
collision_object_2d.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
collision_polygon_2d.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
collision_polygon_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
collision_shape_2d.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp
Tweak particles animation offset property hint to allow more precise values
2023-01-16 13:47:55 +01:00
cpu_particles_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
joints_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
joints_2d.h
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
light_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
light_2d.h
Ported: Fix editor-only visibility for lights
2022-07-29 19:28:33 +02:00
light_occluder_2d.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
light_occluder_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
line_2d.cpp
Backport fixes to documentation for paths, curves and navigation servers
2022-09-16 13:07:20 +02:00
line_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
line_builder.cpp
Fix Line2D UVs when using BOX end cap mode
2023-03-12 12:45:31 +01:00
line_builder.h
Clang format all files.
2022-03-18 19:00:13 +01:00
listener_2d.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
listener_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
mesh_instance_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
navigation_2d.cpp
Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better.
2023-06-05 18:09:53 +02:00
navigation_2d.h
Ported: [3.5] Update NavigationServer backport
2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp
Ported from godot4: Rename Navigation uses of 'location' to 'position'
2023-06-09 10:28:31 +02:00
navigation_agent_2d.h
Ported from godot4: Rename Navigation uses of 'location' to 'position'
2023-06-09 10:28:31 +02:00
navigation_geometry_parser_2d.cpp
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_geometry_parser_2d.h
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_link_2d.cpp
Ported from godot4: Rename Navigation uses of 'location' to 'position'
2023-06-09 10:28:31 +02:00
navigation_link_2d.h
Backported from godot4: Added node for Navigation links .
2023-06-08 20:46:09 +02:00
navigation_obstacle_2d.cpp
Fix NavigationObstacle not registering to default navigation map
2022-10-08 17:04:14 +02:00
navigation_obstacle_2d.h
Ported: Make Navigation Agents and Obstacles respect parent process mode
2022-07-27 20:07:55 +02:00
navigation_polygon_instance.cpp
Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings
2023-06-09 11:29:33 +02:00
navigation_polygon_instance.h
Ported missing changes to NavigationPolygonInstance from the navigation mesh generator rework pr.
2023-06-06 13:17:59 +02:00
node_2d.cpp
Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
2023-04-10 15:55:34 +02:00
node_2d.h
Ported from godot 4: Fix Viewport root order after Node2D raise
2023-04-10 11:42:15 +02:00
parallax_background.cpp
Ported: Add Vector2/3 linking to more properties
2022-12-22 18:52:47 +01:00
parallax_background.h
Clang format all files.
2022-03-18 19:00:13 +01:00
parallax_layer.cpp
Ported: Add Vector2/3 linking to more properties
2022-12-22 18:52:47 +01:00
parallax_layer.h
Clang format all files.
2022-03-18 19:00:13 +01:00
path_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
path_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
physics_body_2d.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
physics_body_2d.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
polygon_2d.cpp
Ported: Fix Polygon2D skinned bounds (for culling)
2023-05-01 13:34:35 +02:00
polygon_2d.h
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
position_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
position_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp
Add error messages for collision exception functions
2023-03-12 14:24:56 +01:00
ray_cast_2d.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
remote_transform_2d.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
remote_transform_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shape_cast_2d.cpp
Add error messages for collision exception functions
2023-03-12 14:24:56 +01:00
shape_cast_2d.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
sprite.cpp
Clang format all files.
2022-03-18 19:00:13 +01:00
sprite.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
touch_screen_button.cpp
Moved base input related classes to core/input.
2022-08-17 17:02:24 +02:00
touch_screen_button.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
visibility_notifier_2d.cpp
Add option in VisibilityEnabler2D to hide the parent for better performance
2023-05-01 12:22:39 +02:00
visibility_notifier_2d.h
Add option in VisibilityEnabler2D to hide the parent for better performance
2023-05-01 12:22:39 +02:00
y_sort.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
y_sort.h
Clang format all files.
2022-03-18 19:00:13 +01:00