pandemonium_engine/scene/3d
2022-08-16 21:55:56 +02:00
..
area.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
area.h Clang format all files. 2022-03-18 19:00:13 +01:00
audio_stream_player_3d.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
audio_stream_player_3d.h
bone_attachment.cpp Fixed BoneAttachments. 2022-08-11 22:32:32 +02:00
bone_attachment.h Ported from Godot4: Remove REST transform influence in skeleton bones 2022-08-11 19:06:33 +02:00
camera.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
camera.h Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
collision_object.cpp
collision_object.h
collision_polygon.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
collision_polygon.h
collision_shape.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
collision_shape.h
cpu_particles.cpp Fix CPUParticles emission updating using physics interpolation 2022-07-26 15:03:37 +02:00
cpu_particles.h Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
cull_instance.cpp
cull_instance.h
immediate_geometry.cpp
immediate_geometry.h
importer_mesh_instance_3d.cpp Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
importer_mesh_instance_3d.h Backported ImporterMesh and ImporterMeshInstance3D from Godot4. 2022-08-07 22:44:42 +02:00
interpolated_camera.cpp Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
interpolated_camera.h Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
label_3d.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
label_3d.h Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg 2022-07-28 00:01:20 +02:00
light.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
light.h Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
listener.cpp
listener.h
mesh_instance.cpp Ported from Godot4: Remove REST transform influence in skeleton bones 2022-08-11 19:06:33 +02:00
mesh_instance.h Optimized Mesh Merging 2022-07-28 13:46:56 +02:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp Group NavigationAgent properties 2022-07-29 16:30:15 +02:00
navigation_agent.h Ported: Add NavigationAgent desired path distance - smix8 2022-07-29 11:36:09 +02:00
navigation_mesh_instance.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
navigation_mesh_instance.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_obstacle.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
navigation.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
occluder.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
occluder.h
path.cpp Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
path.h
physics_body.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
physics_body.h Backported: Added feature to move physical bones with skeleton when not simulating physics. - AndreaCatania 2022-08-09 19:19:50 +02:00
physics_joint.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
physics_joint.h
portal.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
portal.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
ray_cast.h
reflection_probe.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
room_manager.h Portals - Allow more logging to be disabled 2022-07-29 22:37:46 +02:00
room.cpp
room.h
SCsub
skeleton.cpp Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
skeleton.h Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp Backported: Rename iterations_per_second to physics_ticks_per_second - Calinou - 937c1a716c 2022-03-24 11:10:56 +01:00
spatial_velocity_tracker.h
spatial.cpp Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
spatial.h Backported from Godot4: Implemented SkeletonEditorGizmo. 2022-08-11 17:31:02 +02:00
spring_arm.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
spring_arm.h
sprite_3d.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
sprite_3d.h Ported: Backport Label3D node implementation and Sprite*3D material render priority. - bruvzg 2022-07-27 23:40:35 +02:00
vehicle_body.cpp Backported from Godot4: Node3D gizmo improvements 2022-08-11 01:24:29 +02:00
vehicle_body.h
visibility_notifier.cpp Removed AnimationTreePlayer, as it was deprecated (and also practically unusable). 2022-08-11 23:01:27 +02:00
visibility_notifier.h VisibilityNotifier - add max_distance feature 2022-07-28 14:59:45 +02:00
visual_instance.cpp Ported: Physics Interpolation - Reset on adding child to SceneTree. For convenience, branches added to the SceneTree now have physics interpolation reset after the first update of the transform to the VisualServer. - lawnjelly 2022-07-27 17:51:39 +02:00
visual_instance.h
world_environment.cpp
world_environment.h