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animated_sprite.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
animated_sprite.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_player_2d.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
audio_stream_player_2d.h
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Backport panning strength parameters from 4.0
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2022-09-16 19:44:55 +02:00 |
back_buffer_copy.cpp
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Fix BackBufferCopy rect property appearing when not relevant in inspector
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2022-12-11 19:18:17 +01:00 |
back_buffer_copy.h
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Fix BackBufferCopy rect property appearing when not relevant in inspector
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2022-12-11 19:18:17 +01:00 |
camera_2d.cpp
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Ported: Rework how current Camera2D is determined
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2023-03-04 21:29:49 +01:00 |
camera_2d.h
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Ported: Rework how current Camera2D is determined
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2023-03-04 21:29:49 +01:00 |
canvas_item.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
canvas_item.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
canvas_modulate.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
canvas_modulate.h
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collision_object_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_object_2d.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
collision_polygon_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
collision_shape_2d.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
cpu_particles_2d.cpp
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Tweak particles animation offset property hint to allow more precise values
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2023-01-16 13:47:55 +01:00 |
cpu_particles_2d.h
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joints_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
joints_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
light_2d.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
light_2d.h
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Ported: Fix editor-only visibility for lights
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2022-07-29 19:28:33 +02:00 |
light_occluder_2d.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Backport fixes to documentation for paths, curves and navigation servers
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2022-09-16 13:07:20 +02:00 |
line_2d.h
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line_builder.cpp
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Fix Line2D UVs when using BOX end cap mode
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2023-03-12 12:45:31 +01:00 |
line_builder.h
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listener_2d.cpp
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listener_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_2d.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
navigation_2d.h
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Ported: [3.5] Update NavigationServer backport
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2022-07-28 22:34:28 +02:00 |
navigation_agent_2d.cpp
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Make NavigationAgent target_location a property
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2022-12-22 14:42:05 +01:00 |
navigation_agent_2d.h
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Ported: Add NavigationAgent desired path distance - smix8
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2022-07-29 11:36:09 +02:00 |
navigation_obstacle_2d.cpp
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Fix NavigationObstacle not registering to default navigation map
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2022-10-08 17:04:14 +02:00 |
navigation_obstacle_2d.h
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Ported: Make Navigation Agents and Obstacles respect parent process mode
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2022-07-27 20:07:55 +02:00 |
navigation_polygon.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
navigation_polygon.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
node_2d.cpp
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Ported: Add vector value linking - KoBeWi and timothyqiu
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2022-12-22 18:50:17 +01:00 |
node_2d.h
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parallax_background.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
parallax_background.h
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parallax_layer.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
parallax_layer.h
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path_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
path_2d.h
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physics_body_2d.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_body_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
polygon_2d.cpp
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Ported: Add Vector2/3 linking to more properties
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2022-12-22 18:52:47 +01:00 |
polygon_2d.h
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Moved Skeleton2D and it's related classes into a module.
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2022-08-28 13:57:25 +02:00 |
position_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
position_2d.h
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ray_cast_2d.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
ray_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
shape_cast_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
sprite.cpp
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sprite.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
touch_screen_button.cpp
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Moved base input related classes to core/input.
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2022-08-17 17:02:24 +02:00 |
touch_screen_button.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
visibility_notifier_2d.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
visibility_notifier_2d.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
y_sort.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
y_sort.h
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