pandemonium_engine/scene/2d
Relintai 521934ff55 Ported from Godot4: New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
- TwistedTwigleg
8aa3c2f091
2022-08-18 18:47:30 +02:00
..
animated_sprite.cpp Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
animated_sprite.h Ported: AnimatedSprite Fix updating inspector when SpriteFrames is modified - kleonc 2022-08-07 16:20:57 +02:00
area_2d.cpp Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
area_2d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
audio_stream_player_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
audio_stream_player_2d.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
back_buffer_copy.cpp
back_buffer_copy.h Clang format all files. 2022-03-18 19:00:13 +01:00
camera_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
camera_2d.h Backported: add viewport.get_camera_2d() 2022-08-12 18:29:04 +02:00
canvas_item.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
canvas_item.h Fix CanvasItem not exiting its canvas group on canvas exit 2022-07-29 22:01:35 +02:00
canvas_modulate.cpp
canvas_modulate.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
collision_object_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_polygon_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
collision_polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
collision_shape_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
collision_shape_2d.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
cpu_particles_2d.cpp Moved around more classes in core. 2022-08-17 16:01:01 +02:00
cpu_particles_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
joints_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
joints_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
light_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
light_2d.h Ported: Fix editor-only visibility for lights 2022-07-29 19:28:33 +02:00
light_occluder_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
light_occluder_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_2d.cpp
line_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
line_builder.cpp Moved color to core/math. 2022-08-17 11:38:15 +02:00
line_builder.h Clang format all files. 2022-03-18 19:00:13 +01:00
listener_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
listener_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
mesh_instance_2d.cpp Moved more includes to cpp files. 2022-03-17 19:35:23 +01:00
mesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
multimesh_instance_2d.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
multimesh_instance_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d.cpp Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_2d.h Ported: [3.5] Update NavigationServer backport 2022-07-28 22:34:28 +02:00
navigation_agent_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
navigation_agent_2d.h Ported: Add NavigationAgent desired path distance - smix8 2022-07-29 11:36:09 +02:00
navigation_obstacle_2d.cpp Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_obstacle_2d.h Ported: Make Navigation Agents and Obstacles respect parent process mode 2022-07-27 20:07:55 +02:00
navigation_polygon.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
navigation_polygon.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
node_2d.cpp Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
node_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_background.cpp Move lots of includes from the h files to cpp files in files under scene/2d. 2022-03-16 20:29:43 +01:00
parallax_background.h Clang format all files. 2022-03-18 19:00:13 +01:00
parallax_layer.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
parallax_layer.h Clang format all files. 2022-03-18 19:00:13 +01:00
path_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
path_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
physical_bone_2d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
physical_bone_2d.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
physics_body_2d.cpp Moved around more classes in core. 2022-08-17 16:01:01 +02:00
physics_body_2d.h Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
polygon_2d.cpp
polygon_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
position_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
position_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
ray_cast_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
ray_cast_2d.h Improve RayCast2D debug shape 2022-07-26 15:05:00 +02:00
remote_transform_2d.cpp
remote_transform_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub
skeleton_2d.cpp Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
skeleton_2d.h Ported from Godot4: New and improved IK system for Skeleton2D 2022-08-18 18:47:30 +02:00
sprite.cpp Clang format all files. 2022-03-18 19:00:13 +01:00
sprite.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
touch_screen_button.cpp Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
touch_screen_button.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
visibility_notifier_2d.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
visibility_notifier_2d.h Clang format all files. 2022-03-18 19:00:13 +01:00
y_sort.cpp
y_sort.h Clang format all files. 2022-03-18 19:00:13 +01:00