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class_db.cpp
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Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
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2024-03-02 22:35:19 +01:00 |
class_db.h
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Backported PROPERTY_USAGE_ARRAY from Godot 4. Reused one of the old deprecated property usage flags for it.
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2024-03-02 22:35:19 +01:00 |
func_ref.cpp
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
func_ref.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
make_binders.py
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
message_queue.cpp
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Don't access a Message's memory after calling it's destructor in MessageQueue. (Even though the way the code works currently this was not really a bug, but it can easily become one.)
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2024-06-18 10:38:58 +02:00 |
message_queue.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
method_bind.cpp
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
method_bind.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
object_id.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
object_rc.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
object.cpp
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Backpoered from Godot 4: Add is_built_in() method to Resource.
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2024-03-08 21:16:16 +01:00 |
object.h
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Clang format everything.
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2024-07-16 21:23:54 +02:00 |
ref_ptr.cpp
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
ref_ptr.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
reference.cpp
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
reference.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
resource.cpp
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
resource.h
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Backpoered from Godot 4: Add is_built_in() method to Resource.
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2024-03-08 21:16:16 +01:00 |
script_debugger_local.cpp
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Fix unitialized variables in core
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2024-02-08 13:43:25 +01:00 |
script_debugger_local.h
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File copyright header updates pt3.
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2023-12-17 22:42:34 +01:00 |
script_language.cpp
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
script_language.h
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Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
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2024-02-13 20:09:46 +01:00 |
SCsub
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undo_redo.cpp
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |
undo_redo.h
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File copyright header updates pt4.
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2023-12-17 22:50:00 +01:00 |