Commit Graph

  • 08254aaa69 Copied the current build scripts to a new deprecated folder. Relintai 2024-04-20 17:56:43 +0200
  • 535184f230 Fix android editor build. Relintai 2024-04-20 14:29:19 +0200
  • 063419321d Updated the build containers based on godot's. Relintai 2024-04-20 17:44:49 +0200
  • 66de30fbaa Added missing namespace. Relintai 2024-04-20 13:44:19 +0200
  • 914c956b75 Backported Update Android dependencies for the project Relintai 2024-04-20 13:35:32 +0200
  • d6af267b6b New icon for frt sdl. Relintai 2024-04-20 12:14:29 +0200
  • ed0bd52a23 Added an exporter for frt_sdl. Relintai 2024-04-20 11:51:22 +0200
  • d17743975b FRT doesn't support pck embedding. Relintai 2024-04-20 11:36:11 +0200
  • b734c2f67a Added a separate exported for FRT. Relintai 2024-04-20 11:32:54 +0200
  • 227b5d3f86 Don't create a default layer in LayeredTileMap's constructor. Relintai 2024-04-20 09:45:16 +0200
  • 0f2879c180 Fix MMImage. Relintai 2024-04-19 21:38:47 +0200
  • 62694baa23 Now the input_properties and output_properties property won't get saved directly in MMNode (this was the original intent, nothing should change other than MMMaterial files should be a bit smaller now.). They are still visible in the editor. Also make sure an MMNodeUniversalProperty can only be registered once. Relintai 2024-04-19 21:30:37 +0200
  • e99e5a87bc Make mat maker's image picker button's dialog use resources. Relintai 2024-04-19 21:26:37 +0200
  • 6d0c43dbf0 Fix error found by static analysis tools. Relintai 2024-04-19 18:32:49 +0200
  • e27a506312 Hide the FileSystemDock's empty dock slot when it's in bottom bar mode by default. Relintai 2024-04-17 20:56:47 +0200
  • d2699675db Added some todos. Relintai 2024-04-17 17:10:44 +0200
  • e39251ce36 Added entity_resource_base_world_speed property to the ESS singleton. Relintai 2024-04-15 14:00:15 +0200
  • b5ce7b875e Codetyle updates. Relintai 2024-04-15 13:59:36 +0200
  • 6faa98c32a Backported from godot4: Save PackedByteArrays as base64 encoded. - groud de5073519e Relintai 2024-04-14 17:32:05 +0200
  • ed224298e5 Also add is_zero_approx() to Vector4. Relintai 2024-04-14 16:59:12 +0200
  • 3f2ed008d1 Fix compile errors. Relintai 2024-04-14 16:55:07 +0200
  • 3ea15d2892 Updated the last backported commit in the changelog. Relintai 2024-04-14 16:46:11 +0200
  • 441bb29fd3 Add is_zero_approx methods to Vector{2,3} Haoyu Qiu 2024-04-10 19:02:42 +0800
  • 1a231787b0 Check duplicate keys in dictionary literals: enums and const variables Kirill Diduk 2022-07-01 00:32:49 +0200
  • 4496c11437 Tighter shadow culling - fix light colinear to frustum edge lawnjelly 2024-04-09 07:25:35 +0100
  • 1d18b076de Add Node.is_node_ready Haoyu Qiu 2024-04-08 17:44:23 +0800
  • 1be165639d nanosvg: Sync with upstream 93ce879 Rémi Verschelde 2024-04-05 11:19:09 +0200
  • 952c307f8a Use internal process for updating a dirty skeleton instead of the MessageQueue. This fixes BoneAttachments being a frame late. Relintai 2024-04-11 22:23:47 +0200
  • dff6d9e9e3 Added copy pose and paste pose tools to the skeleton editor. Also added separators to it's dropdown menu. Relintai 2024-04-11 21:35:35 +0200
  • 3b25f0c0d5 Fix regression in LayeredTileMaps. Relintai 2024-04-09 13:52:02 +0200
  • 936c2e07bc Don't warn about layers not being y-sorted when there are no layers. Relintai 2024-04-06 21:08:44 +0200
  • d255d381cb Fix layer navigation keys in LayeredTileMapLayerEditor even when not using layer nodes. Relintai 2024-04-06 21:04:57 +0200
  • aa82d20e4b Added a get_layer() helper method to the LayeredTileMap. Relintai 2024-04-06 21:03:59 +0200
  • fd5be3f26c Fix layer navigation keys in LayeredTileMapLayerEditor. Relintai 2024-04-06 20:32:39 +0200
  • d63e561693 Make RAO and VertexLights2D work with the new LayeredTileMap setup. Relintai 2024-04-06 19:44:35 +0200
  • 3ac3c7da24 Backported from godot4: [TileMap] Fix forcing cleanup on exiting tree/canvas - AThousandShips 09edece17d Relintai 2024-04-06 19:07:12 +0200
  • cb55fa2292 Backported from godot4: Fixes "no cached rect" errors in TileMapLayer editor - groud c928273c6c Relintai 2024-04-06 18:59:41 +0200
  • 4cad999f60 Backported from godot4: Correctly update TileMapLayer highlighting when disabling it - groud 256a6713f2 Relintai 2024-04-06 18:42:37 +0200
  • 8648a32667 Backported from Godot4: Expose TileMapLayer - groud 3cd4b2859c Relintai 2024-04-06 18:35:58 +0200
  • 9ab9c3a9a4 Mark last backported commit. Relintai 2024-04-06 15:14:51 +0200
  • 577376b61f Fix AnimationTree. Relintai 2024-04-06 14:00:16 +0200
  • f6d9ca069f Fix build. Relintai 2024-04-06 13:46:57 +0200
  • ececc7991c Backported dome of the codestyle improvements to math types from 3fb36bf395 . Relintai 2024-04-06 13:05:32 +0200
  • 4f93164401 Backported ORMSpatialMaterial from Godot 3.x without any breaking changes. Relintai 2024-04-06 12:57:23 +0200
  • efcdf40d0c FIXED: Trying to connect inexistent signal text_submitted. Ovnuniarchos 2024-02-13 23:26:54 +0100
  • 620b30a86a Backport locale selection improvements. bruvzg 2022-06-09 13:19:30 +0300
  • 240585c58b Fix building with disable_3d A Thousand Ships 2024-03-16 11:03:06 +0100
  • a607ec6545 Fix SceneTree dock filter crash lawnjelly 2024-02-28 05:38:33 +0000
  • 11cdb79005 Rotary input for 3.x Aleksey Kapustyanenko 2024-02-18 14:04:32 +0400
  • 1b6d3f3e6e Fix GodotEditText white box showing during game load BZ1234567890 2024-01-28 21:49:37 +0100
  • 786cf445ac Sync NativeScript's PROPERTY_USAGE flags with Object's. Relintai 2024-04-06 12:14:09 +0200
  • 909acac329 Discrete Level of Detail lawnjelly 2023-11-27 07:07:01 +0000
  • 680a1c4dbb Remove deprecated LaunchImages support and switch to Storyboard by default. bruvzg 2024-03-10 10:10:14 +0200
  • b9f8901b5e Fix finding AnimationPlayer in scene import Morris Tabor 2022-09-12 17:22:16 +0200
  • 942a304f4e Physics Interpolation 2D - fix light and light occluder resetting lawnjelly 2024-03-16 16:02:22 +0000
  • 010b8ba73b Optimize AnimationTree::_process_graph() lawnjelly 2024-03-17 13:50:49 +0000
  • 257ad9dc68 Allow automatic provisioning in iOS when using development signature. Implements https://github.com/godotengine/godot/pull/86748/files in 3.x. Andrés Botero 2024-03-17 08:56:48 -0500
  • bb9cd55575 Physics Interpolation 2D - change transform API to use const ref lawnjelly 2024-03-16 16:50:47 +0000
  • 85146c2646 GDNative: Fix Linux arm32 warning about ignored sysv_abi attribute Fabio Alessandrelli 2024-02-15 14:30:03 +0100
  • 487b454506 Add a get_or_add method to Dictionary SysError99 2024-02-15 05:03:39 +0700
  • da78ed110a Fix Mesh::get_face_count() lawnjelly 2024-02-11 09:30:26 +0000
  • d699df272f Fix property hint. Relintai 2024-04-04 19:55:42 +0200
  • a2d07caf93 Small doc tweak. Relintai 2024-03-27 16:14:42 +0100
  • 4785d29a16 Rename quadrants to octants in the vertex lights 3d module. Relintai 2024-03-27 16:13:58 +0100
  • fd1f8aa5d7 Update docs for the vertex lights 3d module. Relintai 2024-03-27 16:12:15 +0100
  • 20776d0746 Recolor vertrex light 3d's icons. Relintai 2024-03-27 16:04:06 +0100
  • c0805afa6c Rework the vertex light 3d module to actually be 3d. Relintai 2024-03-27 16:02:08 +0100
  • b2b13bfb80 Copy the vertex lights 2d module over to the 3d version. Relintai 2024-03-27 12:26:20 +0100
  • 0ee99269a6 Added an icon for VertexLight2DEnvironment. Relintai 2024-03-27 11:52:43 +0100
  • e1fcf610e6 Small tweaks to docs. Relintai 2024-03-27 09:14:58 +0100
  • ab1f78ec21 Added docs for VertexLight2D and VertexLight2DEnvironment. Relintai 2024-03-27 09:11:46 +0100
  • 2007ef0f90 Added missing z_index parameter to VertexLights2DServer::sample_light(). Relintai 2024-03-27 09:04:59 +0100
  • 7f5b9650d9 Docs for the VertexLights2DServer. Relintai 2024-03-27 08:58:40 +0100
  • cd8f79865e Added a property to World2D for the vertex light 2d map. Relintai 2024-03-27 08:16:48 +0100
  • a58eba6277 Re-extracted class docs. Relintai 2024-03-27 08:06:09 +0100
  • 34603315e4 Don't emit changed signal for disabled lights. Relintai 2024-03-27 08:04:16 +0100
  • 76c5252239 Emit changed notification when moving VertexLights. Relintai 2024-03-27 08:00:55 +0100
  • a593fdff63 Fix VertexLights2DServer's changed notification setup. Relintai 2024-03-27 07:55:04 +0100
  • 59a4fcfc70 Allow setting abase color per map for vertex light 2ds. Also added VertexLight2DEnvironment Node so it can be changed easily using the SceneTree. Relintai 2024-03-26 16:29:02 +0100
  • b353267679 Use blending for now with vertex lights in Layered Tile Maps. Relintai 2024-03-26 14:10:41 +0100
  • af243a1111 Fix issues with vertex lights. Relintai 2024-03-26 14:10:14 +0100
  • 6e8073bbb6 Initialize layer_range properly. Relintai 2024-03-26 14:09:31 +0100
  • f3d4f20344 Fix small issues with VertexLight2D. Relintai 2024-03-26 14:09:16 +0100
  • 6762e597e6 Properly initialize the quadrant size of maps. Relintai 2024-03-26 13:24:46 +0100
  • fa68cf6872 Set up vertex lights 2d support for Layered Tile Maps. Relintai 2024-03-26 13:07:57 +0100
  • 645eba011b Small tweak. Relintai 2024-03-26 12:14:45 +0100
  • 862ab3c5ca Added a map changed signal to the VertexLights2DServer. Relintai 2024-03-26 12:11:00 +0100
  • d2ed14cf26 Implemented vertex light 2d sampling. Relintai 2024-03-26 06:47:28 +0100
  • 42171f1fa2 Added attenuation and range properties to vertex light 2ds. Relintai 2024-03-25 21:55:27 +0100
  • d7a54d702d Free vertex_lights_2d_map in World2D's destructor. Relintai 2024-03-25 09:17:44 +0100
  • d08718051d Fix windows build. Relintai 2024-03-25 08:10:36 +0100
  • 8a567fdfa5 Added an icon for VertexLight2D. Relintai 2024-03-24 22:19:18 +0100
  • 3fc75ad15f Set up VertexLight2D maps. Relintai 2024-03-24 22:14:26 +0100
  • 02fe45b08a Added enabled property for VertexLight2Ds. Relintai 2024-03-24 22:05:00 +0100
  • 9df448113d Set up transform notification for VertexLight2D. Relintai 2024-03-24 21:55:18 +0100
  • 9ce6ebc1b5 Also set VErtexLight Properties in the server. Relintai 2024-03-24 21:50:34 +0100
  • 1bc9424bc8 Initialize color to white. Relintai 2024-03-24 21:46:54 +0100
  • 26ca3d7235 Added VertexLight2D Node. Relintai 2024-03-24 21:45:06 +0100
  • e6fcd72b66 Renamed VertexLights2D to VertexLights2DServer. Relintai 2024-03-24 21:19:33 +0100
  • 66a2d798b3 Implemented api and data storage for the VertexLights2D singleton. Relintai 2024-03-24 20:57:35 +0100