|
04feb63860
|
Moved Engine and projectSettings.
|
2022-08-17 15:35:28 +02:00 |
|
|
e71e3ed897
|
Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code.
|
2022-08-16 21:55:56 +02:00 |
|
|
730bce8587
|
Renamed Quat to Quaternion for consistency with the other engine math classes.
|
2022-08-13 15:22:33 +02:00 |
|
janglee
|
47ddf3a7c9
|
GDScript: Fix autocompletetion showing class names with an underscore
Fixes #35469.
|
2022-07-29 19:54:50 +02:00 |
|
SnailRhymer
|
cdc646fd63
|
Make Lookup Symbol recognize assert, preload, and yield in the script editor
|
2022-07-28 13:36:19 +02:00 |
|
|
b67082e9dd
|
Added gdscript support for the new types .
|
2022-03-21 15:09:56 +01:00 |
|
|
4d7df62b8e
|
Clang format all files.
|
2022-03-18 19:00:13 +01:00 |
|
|
3965d70ac5
|
Moved more includes to cpp files.
|
2022-03-17 19:35:23 +01:00 |
|
|
49f8e8c398
|
Added godot with all my currently used engine modules.
|
2022-03-15 13:29:32 +01:00 |
|