ccb6074ca9
Backported the editor constrol changes for the new shortcut system from godot4.
2023-09-07 13:41:05 +02:00
c3f01e0b3d
Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords.
...
- Calinou
e905e8f145
2023-02-21 13:20:25 +01:00
c356806ebf
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
...
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
- Paulb23
bc4cee4458
2023-02-21 01:30:59 +01:00
6026725f3b
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
8f311ca275
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
990f8aaecd
Prefix filenames in the editor_script_editor module with editor_
.
2023-02-18 16:22:59 +01:00
6e88ad5bae
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
a14821587f
Renamed the code_editor module to editor_code_editor.
2023-02-18 15:31:58 +01:00
de757b8b02
Renamed code_editor.h and .cpp to code_text_editor.h and .cpp.
2023-02-18 15:02:21 +01:00
cf2894324a
Moved FindReplaceBar to it's own file.
2023-02-18 14:09:15 +01:00
1b0c1c14f0
Moved GotoLineDialog to it's own file.
2023-02-18 13:59:28 +01:00
7c946c9ba9
Separated shader editor into a new module.
2023-02-18 09:44:05 +01:00