lawnjelly
22d90711da
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-06-11 08:41:42 +02:00
fc991ede18
Re-extracted class docs.
2023-01-14 13:38:58 +01:00
Hugo Locurcio
e7f328d8d9
Document print_stack()
and get_stack()
requiring a debugger connection
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(cherry picked from commit 530e31d4a38a6129c0b7ac7cbd9928788ed28e4b)
2022-12-12 12:11:56 +01:00
41f130d9fd
Re-extracted the class docs.
2022-11-20 23:27:04 +01:00
a1974c8338
Re-extracted the class docs.
2022-08-23 13:09:12 +02:00
714547cb17
Re-extracted class docs.
2022-08-21 00:40:49 +02:00
Haoyu Qiu
ba8978a0ac
Fix doc for print_debug
2022-07-29 22:34:21 +02:00
Haoyu Qiu
4e256ef76f
Improve documentation of rand_range
2022-07-27 14:38:52 +02:00
Haoyu Qiu
4fe20cbfb1
Document lerp_angle behavior when angles are approximately PI apart
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(cherry picked from commit 492903a0b221ac50c5db0426d22db2457f946b58)
2022-07-27 14:29:11 +02:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00