Silc Renew
c8a090fa42
Fix animation signal caches_cleared firing timing
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(cherry picked from commit 962b6a3e8f9d91f92f2547e2da6ba8dbd5a661dc)
2022-12-11 19:12:37 +01:00
ad72b82a89
Fix an another include.
2022-08-28 17:02:41 +02:00
dc28777321
Moved Skeleton and it's related classes to a module.
2022-08-28 15:46:12 +02:00
b9f3d3b26a
Moved Skeleton2D and it's related classes into a module.
2022-08-28 13:57:25 +02:00
04feb63860
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
dc9cc716c7
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
170a41ca82
Backported improvements to Basis from Godot4. Also bound all eligible methods.
2022-08-14 00:18:21 +02:00
730bce8587
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
88da0c8d4f
Backported from Godot4: Fix animation player crashing when caching disabled tracks - MinusKube
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a73882305c
2022-08-12 18:42:34 +02:00
ab86ae7c2c
Backported form godot4: Respect disabled animation tracks - reduz
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11805ac01d
2022-08-11 22:50:39 +02:00
6d293dc7a3
Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon.
2022-08-09 17:40:42 +02:00
8fd473f685
Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
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ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
c9b612f012
Added StringName as a variant type, with eventually the help of 3c0059650d
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2022-03-21 21:29:06 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
49f8e8c398
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00