e5629e2a1b
Store the owner UserManager in User as an ObjectID.
2025-05-11 18:49:11 +02:00
704cea8354
Docs for the new methods.
2025-05-11 18:42:47 +02:00
066e88e336
Store the owner UserManager in User.
2025-05-11 18:37:59 +02:00
5c752900dd
Docs for UserManager.
2025-05-11 18:25:38 +02:00
31dd5d436c
Print an error if more than one UserManagers are trying to become the global instance.
2025-05-11 14:57:18 +02:00
a2309aa272
Now UserManagers have a register_as_global property. A manager will only try to set itself as the global manager if it's set to true (default).
2025-05-11 14:51:57 +02:00
4016579f23
Docs for UserDB.
2025-05-11 14:29:22 +02:00
272aeb775d
Don't use the changed signal to get a User to save itself.
2025-05-11 14:23:39 +02:00
b770c07a32
Always just defer call to the active UserManager or error in UserDB.
...
- Having an optional separate User list in UserDB when there is no
UserManager can lead to subtle bugs, so it got removed.
- It also had other limitations, like it was not possible to setup Users
properly, which could also lead to subtle bugs.
2025-05-11 14:10:32 +02:00
d8aa3140e1
Removed unused enum from User.
...
Note that WebPermission had the same enum if needed.
2025-05-11 11:53:15 +02:00
ebab8f1e0c
Docs for the User class.
2025-05-11 11:50:32 +02:00
b438b2b35a
Improve comment.
2025-05-11 11:50:20 +02:00
da142951ec
Re-extracted class docs.
2025-05-11 08:49:52 +02:00
7c109ad4a0
Added read_try_lock and write_try_lock to User and UserModule.
2025-05-11 08:48:41 +02:00
516236de23
Added some comments to User.
2025-05-11 08:42:32 +02:00
0b56f22f87
Use module names instead of indexes if they are available in User::_from_dict() and User::_to_dict().
2025-05-11 08:26:55 +02:00
abd7a0660e
Write and read lock modules in User::_to_dict() and User::_from_dict().
2025-05-11 08:20:07 +02:00
0e79057d11
Guard against bad indexes in User::_from_dict().
2025-05-04 20:24:42 +02:00
f59632a7d3
Disabled integer division and unused signal warnings by default in gdscript.
2025-05-04 09:28:49 +02:00
ebd3280443
Automatically load sessions when HTTPSessionManagerFile enters tree.
2025-05-03 22:21:03 +02:00
45f2f77a58
Re-extracted class docs.
2025-05-03 22:12:14 +02:00
d36950fecb
Added a new HTTPSessionManagerFile class.
2025-05-03 22:11:37 +02:00
8978925b2f
Added serialization helper methods to HTTPSession.
2025-05-03 22:09:44 +02:00
5aa9a0db10
Hode session_id and id in HTTPSession.
2025-05-03 21:19:29 +02:00
7937fb6cae
Disable internal process for UserManagerFile. It's not needed anymore.
2025-05-03 21:11:41 +02:00
3894d36ad3
Fix User::_from_dict() using wrong dictionary keys.
2025-05-03 20:53:47 +02:00
0927580e78
Fix saving files in UserManagerFile.
2025-05-03 20:51:16 +02:00
7ef5b152bc
Fix calling the new _create_user() method in UserManager.
2025-05-03 20:41:28 +02:00
e9e2e72665
Now UserManager::_create_user() has a User as a parameter.
...
This shoukld make it easier to customize user creation. Similar idea to
how TerrainWorld's _create_chunk() works.
2025-05-03 20:25:32 +02:00
ca1f9c7674
Improved UserManagerFile's internals.
2025-05-03 20:13:52 +02:00
fd13bb3c51
Now get_all_as_vector() in UserManager is not virtual anymore. Also removed other implementations.
...
- This had to be done as get_all_as_vector() cannot be customized by
scripts, and if an inherited UserManager needs to set up UserModules
this will cause issues later down the line.
- Other solutions like a user_setup() method could also work, but then
that would cause more individual (non-optimizable) lookups to db-based
backends (and likely others too), so this solution seems to be the best
currently.
2025-05-03 17:07:24 +02:00
8a1981d1b8
Fix calling the wrong method in UserManager.
2025-05-03 16:57:34 +02:00
556de2db50
TerrainChunkDefault lod change code cleanups and improvements. Also set scenario on entering and exiting the tree.
2025-04-18 20:22:17 +02:00
61a43daa45
Removed unnecessary check.
2025-04-18 20:21:09 +02:00
64696b534b
Don't destroy and re-generate meshes in TerrainChunk's _enter and _exit_tree, just hide / show them. This makes scene tab swithing with TerrainWorlds in the editor a lot simpler.
2025-04-18 19:50:17 +02:00
ae18822f95
Added PropDataESSEntityWorldSpawner3D class. Made PropDataESSEntityWorldSpawner3DArea and PropDataESSEntityWorldSpawner3DSingle inherit from it.
2025-04-18 13:28:10 +02:00
7681d71704
Temporary comments.
2025-04-15 10:32:31 +02:00
526209c1a4
Re-extracted class docs.
2025-04-15 10:19:14 +02:00
52d17cacd2
Added prop support for PropDataESSEntityWorldSpawner3DArea.
2025-04-15 10:18:20 +02:00
9c3ac7c4f8
Added prop support for ESSEntityWorldSpawner3DSingle.
2025-04-15 10:03:21 +02:00
1d37a1cf28
Fix drawing line colors in WorldSpawner3DSpatialGizmoPlugin. Also better colors.
2025-04-14 18:40:16 +02:00
d03decb983
Fix the spawn position line height in WorldSpawner3DSpatialGizmoPlugin.
2025-04-14 18:16:36 +02:00
bdda27e116
Fix drawing the spawn slots in ESSEntityWorldSpawner3DArea's gizmo.
2025-04-14 18:16:13 +02:00
df9be4f17d
Implemented spawn entry editing to ESSEntityWorldSpawner3DArea.
2025-04-14 16:30:55 +02:00
2a249c8f25
ESSEntityWorldSpawner3DArea initial implementation.
2025-04-14 16:08:44 +02:00
12eade8158
Fix the type of the respawn time properties in ESSEntityWorldSpawner3DSingle.
2025-04-14 16:07:50 +02:00
c59cf944c2
Zero out the entity's ObjectID in ESSEntityWorldSpawner3DSingle when exiting tree.
2025-04-14 14:40:27 +02:00
48d68c0896
Renamed the level property to entity_level in ESSEntityWorldSpawner3DSingle.
2025-04-14 14:39:36 +02:00
a61442d567
Added spawn_area_extents property to ESSEntityWorldSpawner3DArea and implemented an editor gizmo for it.
2025-04-14 13:50:31 +02:00
79f54f71bf
Don't use octahedral compression in the prop module's gizmos.
2025-04-14 13:49:29 +02:00