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https://github.com/Relintai/pandemonium_engine.git
synced 2025-05-19 19:48:19 +02:00
Don't use the changed signal to get a User to save itself.
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@ -251,9 +251,6 @@ Ref<User> UserManagerDB::_create_user(Ref<User> p_user) {
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p_user.instance();
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}
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//save_user(u);
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p_user->connect("changed", this, "_save_user", varray(p_user));
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return p_user;
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}
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bool UserManagerDB::_is_username_taken(const String &user_name) {
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@ -165,8 +165,6 @@ Ref<User> UserManagerFile::_create_user(Ref<User> p_user) {
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p_user->set_user_id(-1);
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}
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p_user->connect("changed", this, "_save_user", varray(p_user));
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return p_user;
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}
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bool UserManagerFile::_is_username_taken(const String &user_name) {
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@ -32,6 +32,7 @@
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#include "user.h"
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#include "core/io/json.h"
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#include "core/object/class_db.h"
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#include "../singleton/user_db.h"
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#include "user_module.h"
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@ -301,7 +302,7 @@ void User::from_json(const String &data) {
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}
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void User::save() {
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emit_changed();
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UserDB::get_singleton()->save_user(Ref<User>(this));
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}
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void User::read_lock() {
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