e21a020b86
Add unsafe version from asin and acos.
2023-06-11 08:45:19 +02:00
lawnjelly
22d90711da
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-06-11 08:41:42 +02:00
Unai Martinez-Corral
3ab69cc634
update mymindstorm/setup-emsdk to v12
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(cherry picked from commit dcb974700b35837ee13e1bd3f170a979ee0af03d)
2023-06-11 08:38:01 +02:00
53358e6825
Removed the PMath singleton. If needed it can easily be recreated as a module.
2023-06-11 08:34:57 +02:00
05e1c55e1c
Ported: Document 3D particle color properties requiring vertex color as albedo
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- Calinou
c65967c17f
2023-06-11 00:50:20 +02:00
37273d29c9
Ported: Multirect - Fix refining regions for all derived Textures
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Fixes allowing all derived texture types to modify region prior to rendering.
- lawnjelly
43b6205887
2023-06-11 00:47:10 +02:00
8642a7c722
Ported: Fix rendering tiles using nested AtlasTextures
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- kleonc
12c923cb8b
2023-06-11 00:23:26 +02:00
52ea64d04b
Ported: Fix GridContainer max row/column calculations not skipping hidden children
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- kleonc
0ce6ef7215
2023-06-10 23:50:41 +02:00
Ninni Pipping
feb55d26d2
Fix size error in BitMap.opaque_to_polygons
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Previous estimate of upper limit on size was incorrect
2023-06-10 23:35:51 +02:00
Pedro J. Estébanez
ac350d6651
Allow concurrent buffering and dispatch of input events
2023-06-10 23:32:44 +02:00
5118c434e2
Ported from godot4: Add Navigation Debug for GridMap edge connections
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Adds navigation visual debug for GridMap edge connections that use baked navigationmesh with bake_navigation=true.
- smix8
4f0730d4bc
2023-06-10 23:14:09 +02:00
670e465d24
Fix compile error.
2023-06-10 21:25:18 +02:00
23de574af6
Fix non tools build.
2023-06-10 21:11:44 +02:00
a0e5645d18
Fix godot4 syntax in docs.
2023-06-10 21:10:45 +02:00
f058c87868
Backported from godot4: Rework Navigation Avoidance
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Rework Navigation Avoidance.
- smix8
a6ac305f96
2023-06-10 20:58:49 +02:00
8b18898609
Backported from godot4: Rework const on NavigationServer methods
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`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server.
- DarkKilauea
a0715b30f9
2023-06-09 22:03:42 +02:00
6384b9624f
Ported from godot4: Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
- smix8
f986b52b3c
2023-06-09 20:54:05 +02:00
81c392489a
Ported from godot4: Add NavigationLink helper functions for global positions
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Adds helper functions to set the links start and end position with global positions or get them as global positions.
Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent.
- smix8
d87f124768
2023-06-09 20:00:28 +02:00
29784d5d5b
Ported from godot4: Enable assigning an owner to navigation regions and links
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This allows users of the server APIs to get back the nodes that created certain regions and links.
- DarkKilauea
5769b0e8d8
2023-06-09 19:46:44 +02:00
160cb38a50
Ported from godot4: Add support for emitting a signal when entering a NavLink
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- DarkKilauea
5d8ba2b2d1
2023-06-09 19:08:38 +02:00
e07fd6da59
Ported from godot4: Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
- smix8
7e1a261cc6
2023-06-09 16:43:14 +02:00
19fac49904
Turn PoolVectors in NavigationPathQueryResults into Vectors.
2023-06-09 16:27:24 +02:00
b2d8199a7b
Ported from godot4: Update NavigationAgent to use query_path
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This paves the way for having agents respond to link traversal.
- DarkKilauea
a2c53b881b
2023-06-09 16:19:22 +02:00
12b95cdc1f
Ported from godot4: Add navigation layer bitmask helper functions
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Adds helper functions to work with the navigation layer bitmask.
- smix8
55923ade68
2023-06-09 15:44:12 +02:00
ae018648fe
Added missing binds.
2023-06-09 14:19:41 +02:00
e98e415168
Fix signal handler error.
2023-06-09 14:18:08 +02:00
268645ff0b
Ported from godot4: Add NavigationAgent Path Debug Visualization
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Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
- smix8
0ab764e84b
2023-06-09 14:17:54 +02:00
11c84049fa
Ported from godot4: Fix NavigationMesh debug visuals for non-triangulated meshes
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Fixes NavigationMesh debug visuals for non-triangulated meshes.
- smix8
4490a3303b
2023-06-09 13:03:30 +02:00
0bb4e0a9c2
Fix non tools build.
2023-06-09 11:39:52 +02:00
23daaf95a6
Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings
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Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2b19c70664
2023-06-09 11:29:33 +02:00
c11500d480
Ported from godot4: Rename Navigation uses of 'location' to 'position'
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Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
- smix8
bf1571979c
2023-06-09 10:28:31 +02:00
b940854ca9
Ported from godot4: Add NavigationServer Performance Monitor
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Adds Performance Monitor for NavigationServer3D.
- smix8
9802914f97
2023-06-09 10:17:43 +02:00
2b4d3e69de
Fix non tools build.
2023-06-09 09:12:30 +02:00
a5a07d8ff6
Backported from godot4: Add NavigationServer2D debug functions
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Adds debug functions to NavigationServer2D to mirror NavigationServer3D functions for 2D users.
- smix8
d254f0fa5f
2023-06-09 09:03:33 +02:00
9c95fade84
Backported from godot4: Fix navigation debug not toggleable in scripts
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Fixes that navigation debug was not toggleable in script while even the docs mentioned it.
- smix8
aecad7bb25
2023-06-09 09:01:01 +02:00
d434a1c4e5
Backported from godot4: Fix Editor Navigation debug edge connection visuals
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Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer.
- smix8
8bfea7dcb4
2023-06-09 08:55:21 +02:00
038329e7d0
Backported form godot4: Fix NavigationServer internals still using float instead of real_t
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Fixes that some NavigationServer internals still used float instead of real_t in some parts.
- smix8
217a27014b
2023-06-09 08:53:00 +02:00
7acef201ce
Fix inconsistent overrides.
2023-06-08 21:00:23 +02:00
ffc0acba42
Fix virtual method overrides.
2023-06-08 20:51:36 +02:00
0438c3cc3f
Backported from godot4: Added node for Navigation links .
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- DarkKilauea
3dd59013f4
2023-06-08 20:46:09 +02:00
f6e65112d7
Backported from godot4: Add NavigationPathQuery
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Adds NavigationPathQueryParameters objects that can be used with NavigationServer.query_path() to query a customized navigation path.
- smix8
63dcb9aa80
2023-06-08 18:23:48 +02:00
b8d9ffec6d
Moved TileMap's Geometry Parser to TileMap's module.
2023-06-07 15:44:25 +02:00
c8d05fe667
Remove module dependency.
2023-06-07 15:44:00 +02:00
6f88656bc7
Removed the Clipper2 module, and also the remaining c++17 defines.
2023-06-07 15:33:59 +02:00
443482ee47
Make MeshInstance2DNavigationGeometryParser2D use the Geometry singleton instead of the clipper2 module.
2023-06-07 15:32:30 +02:00
2e1e153bc3
Make MultiMeshInstance2DNavigationGeometryParser2D use the Geometry singleton. And by proxy clipper 1.
2023-06-07 15:25:32 +02:00
d9a03e7eab
Remove temp code.
2023-06-07 09:21:42 +02:00
6eb37ff901
Ported clipper2 usage to clipper1 in PandemoniumNavigationMeshGenerator. Also moved them to the Geometry singleton.
2023-06-07 09:20:36 +02:00
91f365b183
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
2023-06-07 00:36:53 +02:00
683feba2e1
Fix RectangleShape2D size calculation in StaticBody2DNavigationGeometryParser2D.
2023-06-07 00:27:27 +02:00